public static bool CheckLocalizationFiles() { LocalizationManager localizationManager = new LocalizationManager(new DataManager(false), 25); LocalizationFile[] localizationFiles = Downloader.GetAllLocalizationFiles(); List <Language> languages = GetAllEnabledLanguages(); foreach (Language language in languages) { Debug.Log("Starting check of language '" + language + "'."); int sentencesByLanguage = 0; foreach (LocalizationFile localizationFile in localizationFiles) { Debug.Log("Starting check of localizationFile '" + localizationFile + "'."); // Load and check health of document if (!localizationManager.LoadLanguageFor(localizationFile, language)) { return(false); } if (!localizationFile.checkForEnoughSentencesOfAllNaughtyLevels) { Debug.Log("Disabled localization file's check of texts' naughty level, skipping."); continue; } // Check 25% reset List <LocalizedText> lt = localizationManager.GetLocalizedTextsFrom(localizationFile); localizationManager.CheckValidityOf(lt, localizationManager.resetPercentage, localizationFile, language); sentencesByLanguage += lt.Count; } SaveGame.Save("LocalizedTexts for " + language + " - Check Result" + ".json", localizationManager.localizedTexts); Debug.Log("Checked " + sentencesByLanguage + " in-game texts for the language " + language); } Debug.Log("Localization files checking finished successfully."); return(true); }