/// <summary>
        /// Draw the player prefs entries
        /// </summary>
        private void DrawKeyEntries()
        {
            var normalbackgroundColor = GUI.backgroundColor;

            EditorGUILayout.BeginHorizontal();

            _scrollPositionKeys = EditorGUILayout.BeginScrollView(_scrollPositionKeys, GUILayout.Width(_leftPanelWidth), GUILayout.MinWidth(100));
            var keys = LocaliseText.Localisations.Keys.ToList();

            keys.Sort();
            for (var i = 0; i < keys.Count; i++)
            {
                var k = keys[i];
                var s = new GUIStyle();
                s.normal.background = MakeColoredTexture(1, 1, new Color(1.0f, 1.0f, 1.0f, 0.1f));
                GUI.backgroundColor = SelectedKeyIndex == i ? Color.blue : normalbackgroundColor;
                GUILayout.BeginHorizontal(s);
                GUILayout.Label(k, GUILayout.ExpandWidth(true));
                GUILayout.EndHorizontal();
                if (Event.current.button == 0 && Event.current.type == EventType.MouseUp)
                {
                    if (GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition))
                    {
                        SelectedKeyIndex = i;
                        ClearFocus();
                        Repaint();
                    }
                    // Handle events here
                }
            }
            GUI.backgroundColor = normalbackgroundColor;
            EditorGUILayout.EndScrollView();

            var lastrect = GUILayoutUtility.GetLastRect();

            lastrect.x     = lastrect.xMax + 5;
            lastrect.width = 3;
            GUILayout.Space(5);

            HandleResize(lastrect);
            GUILayout.Space(5);

            //var drawnLines = 0;
            _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(position.width - _leftPanelWidth));

            LocaliseText.LoadDictionary();

            var key = LocaliseText.Localisations.Keys.ToList()[SelectedKeyIndex];

            //var boldGUIStyle = new GUIStyle(EditorStyles.numberField);
            //boldGUIStyle.fontStyle = FontStyle.Bold;

            for (var i = 0; i < LocaliseText.Languages.Length; i++)
            {
                var languageEntry = LocaliseText.Languages[i];

                string stringValue = LocaliseText.Get(key, languageEntry);
                float  num         = EditorStyles.textArea.CalcHeight(new GUIContent(stringValue), EditorGUIUtility.currentViewWidth);
                int    num2        = Mathf.CeilToInt(num / 13f);
                num2 = Mathf.Clamp(num2, 1, int.MaxValue);
                var height = 32f + (float)((num2 - 1) * 13);
                //Debug.Log(num2 + ", " + height);
                EditorGUILayout.LabelField(languageEntry, EditorStyles.boldLabel);

                EditorGUI.BeginChangeCheck();
                stringValue = EditorGUILayout.TextArea(LocaliseText.Get(key, languageEntry), EditorStyles.textArea, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth), GUILayout.MinHeight(height), GUILayout.MaxHeight(height));
                if (EditorGUI.EndChangeCheck())
                {
                    LocaliseText.Localisations[key][i] = stringValue;
                }
            }

            EditorGUILayout.EndScrollView();

            EditorGUILayout.EndHorizontal();
        }