public void ChangeTextDescriptionLevel()
    {
        string descriptText = null;

        switch (toggleGame.idToggle)
        {
        case "easy":
            descriptText = "DESCRIPT_EASY";
            break;

        case "middle":
            descriptText = "DESCRIPT_MIDDLE";
            break;

        case "hard":
            descriptText = "DESCRIPT_HARD";
            break;

        case "extreme":
            descriptText = "DESCRIPT_EXTREME";
            break;
        }
        string[] values = { "3" };
        descriptionLevel.text = LocaleManager.GetInstance().TranslateStr(descriptText) + "\n\n" + LocaleManager.GetInstance().TranslateStr("DESCRIPT_BASE", values);
    }
예제 #2
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 // Use this for initialization
 void Start()
 {
     foreach (Text item in listTextTranslate)
     {
         if (item != null)
         {
             string texto = LocaleManager.GetInstance().TranslateStr(item.text.Trim());
             item.text = texto;
         }
     }
 }
예제 #3
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 public void LoginUser()
 {
     StartCoroutine(DB.GetInstance().LoginUser(user.text, pass.text));
     if (user.text != null && pass.text != null)
     {
         if (DB.GetInstance().GetResponseText() != null)
         {
             textMessages.text = LocaleManager.GetInstance().TranslateStr("CONNECTING_SERVER");
             user.interactable = false;
             pass.interactable = false;
             Debug.Log("aqui entra");
             JsonData response = DB.GetInstance().JSONResponse();
             ExceptionGame.ResponseCode code = ExceptionGame.Parse((int)response[DB.RESPONSE_LABEL]);
             string message;
             if (code != ExceptionGame.ResponseCode.CODE_200)
             {
                 user.interactable = true;
                 pass.interactable = true;
                 pass.text         = null;
                 if (code == ExceptionGame.ResponseCode.CODE_404)
                 {
                     Debug.Log("Conection Fail");
                     message = LocaleManager.GetInstance().TranslateStr("ERROR_USER_NOT_EXIST");
                 }
                 else
                 {
                     Debug.Log("FAIL TO CONNECT SERVER");
                     message = LocaleManager.GetInstance().TranslateStr("ERROR_UNABLE_TO_CONNECT_SERVER");
                 }
             }
             else
             {
                 message = LocaleManager.GetInstance().TranslateStr("INFO_USER_EXIST");
                 Controllers.GetInstance().HideFloatingLayouts();
                 StartCoroutine(StartSP());
             }
             Debug.Log("MSJ: " + message);
             textMessages.text = message;
         }
         DB.GetInstance().CloseDB();
     }
 }