public void ChangeTextDescriptionLevel() { string descriptText = null; switch (toggleGame.idToggle) { case "easy": descriptText = "DESCRIPT_EASY"; break; case "middle": descriptText = "DESCRIPT_MIDDLE"; break; case "hard": descriptText = "DESCRIPT_HARD"; break; case "extreme": descriptText = "DESCRIPT_EXTREME"; break; } string[] values = { "3" }; descriptionLevel.text = LocaleManager.GetInstance().TranslateStr(descriptText) + "\n\n" + LocaleManager.GetInstance().TranslateStr("DESCRIPT_BASE", values); }
// Use this for initialization void Start() { foreach (Text item in listTextTranslate) { if (item != null) { string texto = LocaleManager.GetInstance().TranslateStr(item.text.Trim()); item.text = texto; } } }
public void LoginUser() { StartCoroutine(DB.GetInstance().LoginUser(user.text, pass.text)); if (user.text != null && pass.text != null) { if (DB.GetInstance().GetResponseText() != null) { textMessages.text = LocaleManager.GetInstance().TranslateStr("CONNECTING_SERVER"); user.interactable = false; pass.interactable = false; Debug.Log("aqui entra"); JsonData response = DB.GetInstance().JSONResponse(); ExceptionGame.ResponseCode code = ExceptionGame.Parse((int)response[DB.RESPONSE_LABEL]); string message; if (code != ExceptionGame.ResponseCode.CODE_200) { user.interactable = true; pass.interactable = true; pass.text = null; if (code == ExceptionGame.ResponseCode.CODE_404) { Debug.Log("Conection Fail"); message = LocaleManager.GetInstance().TranslateStr("ERROR_USER_NOT_EXIST"); } else { Debug.Log("FAIL TO CONNECT SERVER"); message = LocaleManager.GetInstance().TranslateStr("ERROR_UNABLE_TO_CONNECT_SERVER"); } } else { message = LocaleManager.GetInstance().TranslateStr("INFO_USER_EXIST"); Controllers.GetInstance().HideFloatingLayouts(); StartCoroutine(StartSP()); } Debug.Log("MSJ: " + message); textMessages.text = message; } DB.GetInstance().CloseDB(); } }