예제 #1
0
	protected override void MakeLocalUpgrades ()
	{
		// Increase gathering amount
		localUpgradesList.Add (new LocalUpgrade[1]);
		float[] firstCostArray = new float[] { 0f, 250f, 50};
		localUpgradesList[0][0] = LocalUpgradesMenu.MakeLocalUpgrade (StatsType.ResourceStats, 0, 0.15f, "-Increase gathering amount\n per " + unitName + " by \r%", firstCostArray, 1.5f);
		localUpgradesList [0] [0].descriptionAsPercentage = true;
		localUpgradesList [0] [0].miscUpgradeSprite = HUD.speciesResourceSpriteDick [GetSpecies ()] [ResourceType.Gold];
		// Increase max units and decrease training time
		localUpgradesList.Add (new LocalUpgrade[2]);
		float[] secondCostArray = new float[] {0f, 0f, 100f};
		localUpgradesList [1] [0] = LocalUpgradesMenu.MakeLocalUpgrade (StatsType.MobTrainerStats, 0, 1f, "-Increase max " + unitName + "s by \r\n", secondCostArray, 1.5f);
		localUpgradesList [1] [0].asAddition = true;
		localUpgradesList [1] [0].messageArray = new string[] {"IncreaseIdealUnits"};
		localUpgradesList [1] [1] = LocalUpgradesMenu.MakeLocalUpgrade (StatsType.MobTrainerStats, 1, -0.15f, "-Decrease training time\n by \r%");
		localUpgradesList [1] [1].descriptionAsPercentage = true;
		// Increase building health, crush defense, and buildingArea
		localUpgradesList.Add (new LocalUpgrade[2]);
		float[] thirdCostArray = new float[] {0f, 300f, 0f};
		localUpgradesList [2] [0] = LocalUpgradesMenu.MakeLocalUpgrade (StatsType.Health, 1, 0.15f, "-Increase building health \nby \r hp\n", thirdCostArray, 1.3f);
		localUpgradesList [2] [1] = LocalUpgradesMenu.MakeLocalUpgrade (StatsType.Defense, 2, 0.12f, "-Increase building crush\ndefense by \r%\n");
		localUpgradesList [2] [1].asAddition = true;
		localUpgradesList [2] [1].descriptionAsPercentage = true;
//		localUpgradesList [2] [2] = LocalUpgradesMenu.MakeLocalUpgrade (StatsType.StratStats, 0, 0.10f, "-Increase the building area \nradius by \r%");
//		localUpgradesList [2] [2].descriptionAsPercentage = true;
//		localUpgradesList[2][2].miscUpgradeSprite = LocalUpgradesMenu.statSpritesDick[StatsType.RangedStats];
//		localUpgradesList [2] [2].messageArray = new string[] {"SetBuildingAreaSize"}; 
	}
예제 #2
0
 protected override void MakeLocalUpgrades()
 {
     // Increase the knowledge gain from experiments
     localUpgradesList.Add(new LocalUpgrade[1]);
     float[] firstCostArray = new float[] { 200f, 150f, 0f };
     localUpgradesList [0] [0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.UniqueStats, 0, 0.2f, "-Increase the knowledge gain\nfrom your experiments by \r%\n", firstCostArray, 1.75f);
     localUpgradesList [0] [0].descriptionAsPercentage = true;
     localUpgradesList [0] [0].miscUpgradeSprite       = HUD.speciesResourceSpriteDick [GetSpecies()] [ResourceType.Unique];
     // Decrease expCost and cooldown
     localUpgradesList.Add(new LocalUpgrade[2]);
     float[] secondCostArray = new float[] { 0f, 0f, 50f };
     localUpgradesList [1] [0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.UniqueStats, 2, -0.25f, "-Decrease experiment cost\nby \r %\n", secondCostArray, 1.4f);
     localUpgradesList [1] [0].descriptionAsPercentage = true;
     localUpgradesList [1] [0].miscUpgradeSprite       = HUD.speciesResourceSpriteDick [GetSpecies()] [ResourceType.Gold];
     localUpgradesList [1] [1] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.UniqueStats, 3, -0.15f, "-Decrease experiment cool\ndown by \r s\n");
     localUpgradesList [1] [1].miscUpgradeSprite = LocalUpgradesMenu.statSpritesDick[StatsType.TimeStats];
 }
예제 #3
0
 protected override void MakeLocalUpgrades()
 {
     // Increase unit attack
     localUpgradesList.Add(new LocalUpgrade[1]);
     float[] firstCostArray = new float[] { 100f, 100f, 0f };
     localUpgradesList[0][0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.Attack, 0, 0.1f, "-Increase " + unitName + " attack\n by \r dps\n", firstCostArray, 1.5f);
     localUpgradesList [0] [0].isUnitUpgrade = true;
     // Increase unit range
     localUpgradesList.Add(new LocalUpgrade[1]);
     float[] secondCostArray = new float[] { 50f, 75f, 0f };
     localUpgradesList [1] [0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.RangedStats, 0, 0.15f, "-Increase " + unitName + " range\n by \r m", secondCostArray, 1.5f);
     localUpgradesList [1] [0].isUnitUpgrade = true;
     // Increase max units
     localUpgradesList.Add(new LocalUpgrade[1]);
     float[] thirdCostArray = new float[] { 150f, 150f, 0f };
     localUpgradesList [2] [0]              = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.MobTrainerStats, 0, 1f, "-Increase max " + unitName + "s by \r", thirdCostArray, 1.5f);
     localUpgradesList [2] [0].asAddition   = true;
     localUpgradesList [2] [0].messageArray = new string[] { "InstantiateNewUnit" };
 }
예제 #4
0
 protected override void MakeLocalUpgrades()
 {
     // Increase unit attack
     localUpgradesList.Add(new LocalUpgrade[1]);
     float[] firstCostArray = new float[] { 0f, 150f, 25f };
     localUpgradesList[0][0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.Attack, 0, 0.1f, "-Increase unit attack\n by \r dps\n", firstCostArray, 1.5f);
     localUpgradesList [0] [0].isUnitUpgrade = true;
     // Increase unit health
     localUpgradesList.Add(new LocalUpgrade[1]);
     float[] secondCostArray = new float[] { 100f, 100f, 0f };
     localUpgradesList [1] [0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.Health, 1, 0.15f, "-Increase unit health\n by \r hp", secondCostArray, 1.5f);
     localUpgradesList [1] [0].isUnitUpgrade = true;
     // Decrease trainingTime and unit incendiary defense
     localUpgradesList.Add(new LocalUpgrade[2]);
     float[] thirdCostArray = new float[] { 50f, 150f, 0f };
     localUpgradesList [2] [0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.MobTrainerStats, 1, -0.1f, "-Decrease training time\n by \r s\n", thirdCostArray, 1.5f);
     localUpgradesList [2] [0].miscUpgradeSprite = LocalUpgradesMenu.statSpritesDick [StatsType.TimeStats];
     localUpgradesList [2] [1] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.Defense, 3, 0.15f, "-Increase unit incendiary\n defense by \r %");
     localUpgradesList [2] [1].isUnitUpgrade           = true;
     localUpgradesList [2] [1].asAddition              = true;
     localUpgradesList [2] [1].descriptionAsPercentage = true;
 }
예제 #5
0
 protected override void MakeLocalUpgrades()
 {
     // Increase unit attack and health
     localUpgradesList.Add(new LocalUpgrade[2]);
     float[] firstCostArray = new float[] { 100f, 75f, 0f };
     localUpgradesList [0] [0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.Attack, 0, 0.2f, "-Increase unit attack\n by \r dps\n", firstCostArray, 1.5f);
     localUpgradesList [0] [0].isUnitUpgrade = true;
     localUpgradesList [0] [1] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.Health, 1, 0.15f, "-Increase unit health\n by \r hp");
     localUpgradesList [0] [1].isUnitUpgrade = true;
     // Increase max units
     localUpgradesList.Add(new LocalUpgrade[1]);
     float[] secondCostArray = new float[] { 75f, 50f, 25f };
     localUpgradesList [1] [0]              = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.MobTrainerStats, 0, 1f, "-Increase max " + unitName + "s\nby \r \n", secondCostArray, 1.5f);
     localUpgradesList [1] [0].asAddition   = true;
     localUpgradesList [1] [0].messageArray = new string[] { "InstantiateNewUnit", "StartTraining" };
     // Decrease training time and increase building health
     localUpgradesList.Add(new LocalUpgrade[2]);
     float[] thirdCostArray = new float[] { 50f, 100f, 0f };
     localUpgradesList [2] [0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.MobTrainerStats, 0, 1f, "-Decrease training time by \r s\n", thirdCostArray, 1.25f);
     localUpgradesList [2] [0].miscUpgradeSprite = LocalUpgradesMenu.statSpritesDick [StatsType.TimeStats];
     localUpgradesList [2] [1] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.Health, 1, 0.2f, "-Increase building health\nby \r hp\n");
 }
예제 #6
0
 protected override void MakeLocalUpgrades()
 {
     // Increase repair rate and decrease multi construction penalty
     localUpgradesList.Add(new LocalUpgrade[2]);
     float[] firstCostArray = new float[] { 150f, 150f, 0f };
     localUpgradesList[0][0] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.CapitalStats, 1, 0.25f, "-Increase repair rate\nby \r %\n", firstCostArray, 1.5f);
     localUpgradesList [0] [0].descriptionAsPercentage = true;
     localUpgradesList[0][1] = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.CapitalStats, 2, -0.1f, "-Decrease multi-construction\ndelay by \r%");
     localUpgradesList [0] [1].descriptionAsPercentage = true;
     // Increase caravan capacity, health, and speed
     localUpgradesList.Add(new LocalUpgrade[3]);
     float[] secondCostArray = new float[] { 75f, 75f, 0f };
     localUpgradesList [1] [0]              = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.CaravanStats, 0, 2f, "-Increase caravan capacity\nby \r\n", secondCostArray, 1.5f);
     localUpgradesList [1] [0].asAddition   = true;
     localUpgradesList [1] [1]              = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.CaravanStats, 1, 0.1f, "-Increase caravan health\nby \r hp\n");
     localUpgradesList [1] [2]              = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.CaravanStats, 2, 0.25f, "-Increase caravan speed\nby \r m/s");
     localUpgradesList [1] [2].messageArray = new string[] { "IncreaseCurrentCaravansStats" };
     // Increase max builders
     localUpgradesList.Add(new LocalUpgrade[1]);
     float[] thirdCostArray = new float[] { 0f, 0f, 75f };
     localUpgradesList [2] [0]              = LocalUpgradesMenu.MakeLocalUpgrade(StatsType.MobTrainerStats, 0, 2f, "-Increase max " + unitName + "s by \r", thirdCostArray, 1.5f);
     localUpgradesList [2] [0].asAddition   = true;
     localUpgradesList [2] [0].messageArray = new string[] { "IncreaseIdealUnits" };
 }