void Fade(TransitionConfig cfg, LocalTransformInfo defaultTransform) { var fadeFrom = cfg.begin; var fadeTo = cfg.end; CachedCanvasGroup.alpha = fadeFrom; LeanTween.alphaCanvas(CachedCanvasGroup, fadeTo, cfg.duration).setEase(cfg.easing); }
void RotateZ(TransitionConfig cfg, LocalTransformInfo defaultTransform) { var beginAngle = defaultTransform.eulerRotation; beginAngle.z += cfg.begin; var endAngle = defaultTransform.eulerRotation; endAngle.z += cfg.end; transform.localEulerAngles = beginAngle; LeanTween.rotateLocal(gameObject, endAngle, cfg.duration).setEase(cfg.easing); }
void MoveY(TransitionConfig cfg, LocalTransformInfo defaultTransform) { var beginPoint = defaultTransform.position; beginPoint.y += cfg.begin; var endPoint = defaultTransform.position; endPoint.y += cfg.end; transform.localPosition = beginPoint; LeanTween.moveLocal(gameObject, endPoint, cfg.duration).setEase(cfg.easing); }
void Zoom(TransitionConfig cfg, LocalTransformInfo defaultTransform) { var beginScale = defaultTransform.scale; beginScale.x = cfg.begin; beginScale.y = cfg.begin; var endScale = defaultTransform.scale; endScale.x = cfg.end; endScale.y = cfg.end; transform.localScale = beginScale; LeanTween.scale(gameObject, endScale, cfg.duration).setEase(cfg.easing); }