public void LoadMap() { LocalStageData stage = Resources.Load <LocalStageData>("Data/Stage21"); InitializeMaps(stage); RefreshBlocks(); SetStageMapData(stage); MaxMoveCount = stage.MaxMoveCount; }
private void InitializeMaps(LocalStageData stage) { showLine = stage.StageLengthY; maps = new Block[(stage.StageLengthY * stage.StageLengthX), stage.StageLengthX]; for (int y = 0; y < maps.GetLength(0); ++y) { for (int x = 0; x < maps.GetLength(1); ++x) { maps[y, x] = new Block(y, x); } } }
private void SetStageMapData(LocalStageData stage) { for (int i = 0; i < stage.Datas.Length; ++i) { int y = stage.Datas[i].Location.y; int x = stage.Datas[i].Location.x; maps[y, x].SetFixedBlock(stage.Datas[i].IsFixedBlock); maps[y, x].SetShowFlag(stage.Datas[i].IsShow); maps[y, x].SetBlockType(stage.Datas[i].BlockType); maps[y, x].SetItemType(ItemType.None); maps[y, x].SetQuestBlockFlag(stage.Datas[i].IsQuestBlock); maps[y, x].SetQuestCount(stage.Datas[i].QuestCount); } }