public void MoveSphape(Vector3 position, Vector3 scale, float radius) { _position = position; _localScale = scale; _radius = radius; _realRadius = radius * LocalScale.Maximum(); }
public void MoveSphape(Vector3 position, Quaternion rotation, Vector3 scale) { _position = position; _rotation = rotation; _localScale = scale; _realRadius = _radius * LocalScale.Maximum(); _circle.MoveSphape(_position, _rotation * Vector3.up, _realRadius); }