public ClientGame(IPAddress serverAddress) : base() { this.localPlayer = new LocalPlayer(serverAddress, this); SetWorldSize m = localPlayer.DequeueIncomingTCP(); this.SetWorldSize(m.WorldSize); }
public ClientGame(IPAddress serverAddress) : base() { this.localPlayer = new LocalPlayer(serverAddress, this); SetWorldSize m = localPlayer.DequeueIncomingTCP(); this.SetWorldSize(m.WorldSize); }