IEnumerator waitToDeath() { yield return(new WaitForSeconds(systemDamage.timeDelayLose)); trueDeath = true; systemDamage.trueDeath = trueDeath; if (localPVP) { localPVP.SendMessage("deathP1"); localPVP = null; } yield return(0); }
void sumHitHead() { if (local) { IsSumHitHead++; local.SendMessage("sumHitHead"); } if (localPVP) { localPVP.SendMessage("sumHitHeadP2"); } if (localSur) { IsSumHitHead++; localSur.SendMessage("sumHitHead"); } }