void CreatNewRoleOnClick() { LocalDateClass.CreatNewAccount(role, is_man, playname); //把创建的角色储存到本地 GameObject.FindGameObjectWithTag("GlobalMainControl") .GetComponent <GlobalMainControl>().register(0); //让管理类去本地数据中心更新一下数据 this.transform.parent.gameObject.SetActive(false); }
void RegisterOnClick() { if (LocalDateClass.GetAccountCount() != 0) { GameObject.FindGameObjectWithTag("GlobalMainControl").GetComponent <GlobalMainControl>() .register(0); //登录第0个账号 SwitchAccountButton.SetActive(true); StartGameButton.SetActive(true); this.gameObject.SetActive(false); } else { NewAccountUI.SetActive(true); } }