private static LocalAssetServicesConnector StartAssetService(TestsAssetCache cache) { IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.AddConfig("AssetService"); config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); assetService.Initialise(config); if (cache != null) { IConfigSource cacheConfig = new IniConfigSource(); cacheConfig.AddConfig("Modules"); cacheConfig.Configs["Modules"].Set("AssetCaching", "TestsAssetCache"); cacheConfig.AddConfig("AssetCache"); cache.Initialise(cacheConfig); } return(assetService); }
private static LocalAssetServicesConnector StartAssetService(Scene testScene, CoreAssetCache cache) { LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.AddConfig("AssetService"); config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); assetService.Initialise(config); assetService.AddRegion(testScene); if (cache != null) { IConfigSource cacheConfig = new IniConfigSource(); cacheConfig.AddConfig("Modules"); cacheConfig.Configs["Modules"].Set("AssetCaching", "CoreAssetCache"); cacheConfig.AddConfig("AssetCache"); cache.Initialise(cacheConfig); cache.AddRegion(testScene); cache.RegionLoaded(testScene); testScene.AddRegionModule(cache.Name, cache); } assetService.RegionLoaded(testScene); testScene.AddRegionModule(assetService.Name, assetService); return(assetService); }
public void TestAddTemporaryLocalAsset() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.AddConfig("AssetService"); config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); lasc.Initialise(config); // If it is local, it should not be stored AssetBase a1 = AssetHelpers.CreateNotecardAsset(); a1.Local = true; a1.Temporary = true; lasc.Store(a1); Assert.That(lasc.Get(a1.ID), Is.Null); Assert.That(lasc.GetData(a1.ID), Is.Null); Assert.That(lasc.GetMetadata(a1.ID), Is.Null); // TODO: Add cache and check that this does receive a copy of the asset }
/// <summary> /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions /// or a different, to get a brand new scene with new shared region modules. /// </summary> /// <param name="name">Name of the region</param> /// <param name="id">ID of the region</param> /// <param name="x">X co-ordinate of the region</param> /// <param name="y">Y co-ordinate of the region</param> /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> /// <returns></returns> public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache) { Console.WriteLine("Setting up test scene {0}", name); // We must set up a console otherwise setup of some modules may fail MainConsole.Instance = new MockConsole("TEST PROMPT"); RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); regInfo.RegionName = name; regInfo.RegionID = id; AgentCircuitManager acm = new AgentCircuitManager(); SceneCommunicationService scs = new SceneCommunicationService(); ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin <ISimulationDataService>("OpenSim.Tests.Common.dll", null); IEstateDataService estateDataService = null; IConfigSource configSource = new IniConfigSource(); TestScene testScene = new TestScene( regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); IRegionModule godsModule = new GodsModule(); godsModule.Initialise(testScene, new IniConfigSource()); testScene.AddModule(godsModule.Name, godsModule); LocalAssetServicesConnector assetService = StartAssetService(testScene, cache); StartAuthenticationService(testScene); LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene); StartGridService(testScene); LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); inventoryService.PostInitialise(); assetService.PostInitialise(); userAccountService.PostInitialise(); presenceService.PostInitialise(); testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random(); testScene.SetModuleInterfaces(); testScene.LandChannel = new TestLandChannel(testScene); testScene.LoadWorldMap(); PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll"); testScene.PhysicsScene = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); testScene.RegionInfo.EstateSettings = new EstateSettings(); testScene.LoginsDisabled = false; testScene.RegisterRegionWithGrid(); return(testScene); }
public SceneHelpers(CoreAssetCache cache) { SceneManager = new SceneManager(); m_assetService = StartAssetService(cache); m_authenticationService = StartAuthenticationService(); m_inventoryService = StartInventoryService(); m_gridService = StartGridService(); m_userAccountService = StartUserAccountService(); m_presenceService = StartPresenceService(); m_inventoryService.PostInitialise(); m_assetService.PostInitialise(); m_userAccountService.PostInitialise(); m_presenceService.PostInitialise(); m_cache = cache; }
public SceneHelpers(CoreAssetCache cache) { SceneManager = new SceneManager(); m_assetService = StartAssetService(cache); m_authenticationService = StartAuthenticationService(); m_inventoryService = StartInventoryService(); m_gridService = StartGridService(); m_userAccountService = StartUserAccountService(); m_presenceService = StartPresenceService(); m_inventoryService.PostInitialise(); m_assetService.PostInitialise(); m_userAccountService.PostInitialise(); m_presenceService.PostInitialise(); m_cache = cache; SimDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin <ISimulationDataService>("OpenSim.Tests.Common.dll", null); }
public void TestAddTemporaryAsset() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.AddConfig("AssetService"); config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); lasc.Initialise(config); // If it is remote, it should be stored AssetBase a2 = AssetHelpers.CreateNotecardAsset(); a2.Local = false; a2.Temporary = true; lasc.Store(a2); AssetBase retreivedA2 = lasc.Get(a2.ID); Assert.That(retreivedA2.ID, Is.EqualTo(a2.ID)); Assert.That(retreivedA2.Metadata.ID, Is.EqualTo(a2.Metadata.ID)); Assert.That(retreivedA2.Data.Length, Is.EqualTo(a2.Data.Length)); AssetMetadata retrievedA2Metadata = lasc.GetMetadata(a2.ID); Assert.That(retrievedA2Metadata.ID, Is.EqualTo(a2.ID)); byte[] retrievedA2Data = lasc.GetData(a2.ID); Assert.That(retrievedA2Data.Length, Is.EqualTo(a2.Data.Length)); // TODO: Add cache and check that this does receive a copy of the asset }
private static void StartAssetService(Scene testScene, bool real) { ISharedRegionModule assetService = new LocalAssetServicesConnector(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.AddConfig("AssetService"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); if (real) { config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); } else { config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService"); } config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); assetService.Initialise(config); assetService.AddRegion(testScene); assetService.RegionLoaded(testScene); testScene.AddRegionModule(assetService.Name, assetService); m_assetService = assetService; }