void find_LocalPlayer() { //Check to see if the player is loaded in yet if (ClientScene.localPlayer == null) { return; } localPlayer = ClientScene.localPlayer.GetComponent <Lobby_RoomPlayer>(); }
private void Update() { if (singleton.isNetworkActive) { //GameReadyCheck(); // GameOverCheck(); if (localPlayer == null) { find_LocalPlayer(); } } else { localPlayer = null; } }
void RpcSetPlayerName() { if (manager == null) { manager = GameObject.Find("Room Manager").GetComponent <roomManager>(); } Transform playerList = GameObject.Find("Players").transform; for (int i = 0; i < manager.roomSlots.Count; i++) { Lobby_RoomPlayer p = manager.roomSlots[i].GetComponent <Lobby_RoomPlayer>(); playerList.GetChild(i).gameObject.SetActive(true); playerList.GetChild(i).GetChild(1).gameObject.SetActive(true); playerList.GetChild(i).GetComponentInChildren <Button>().onClick.AddListener(readyUp); playerList.GetChild(i).GetComponentInChildren <Text>().text = p.playerName; } }