/// <summary> /// Assigns a new name for yourself /// </summary> /// <param name="newName">The next name you will be referred as</param> public void SetName(string newName) { IClientMockPlayer player = GetClientMockPlayer(networkObject.MyPlayerId); player.Name = newName; networkObject.SendRpc(RPC_ASSIGN_NAME, true, Receivers.All, newName, networkObject.MyPlayerId); }
/// <summary> /// Assigns a new name for yourself /// </summary> /// <param name="newName">The next name you will be referred as</param> public void SetName(string newName) { networkObject.SendRpc("AssignName", true, // Replace previous Receivers.AllBuffered, newName, networkObject.MyPlayerId); }
/// <summary> /// Assigns a new name for yourself /// </summary> /// <param name="newName">The next name you will be referred as</param> public void SetName(string newName) { networkObject.SendRpc(RPC_ASSIGN_NAME, true, // Replace previous Receivers.AllBuffered, newName, networkObject.MyPlayerId); }