private void _UpdateLobbyType2(DataLobby lobby) { LobbyRowType2 lobbyRow = types2.Find(lb => lb.data.roomId == lobby.roomId); if (lobbyRow != null) { lobbyRow.setData(lobby); } }
public static LobbyRowType2 Create(DataLobby data, UITable parent) { GameObject go = GameObject.Instantiate(Resources.Load("Prefabs/Lobby/LobbyRowType2")) as GameObject; go.transform.parent = parent.transform; go.transform.localPosition = Vector3.zero; go.transform.localScale = Vector3.one; go.name = data.roomId + " - " + data.roomName; LobbyRowType2 item = go.GetComponent <LobbyRowType2>(); item.StartCoroutine(item.setData(data)); return(item); }