public void LeaveLobby() { SteamMatchmaking.LeaveLobby(LobbyID); networkManager.StopServer(); networkManager.StopHost(); menuManager.DisplayLoading(); menuManager.NavigateToMenu("Landing"); }
public void OnLobbySceneLoaded() { if (isHosting) { lobbyPanel.Show(() => { ShowMainMenu(); lobbyNetworkManager.StopHost(); }); } else { lobbyPanel.Show(() => { ShowMainMenu(); lobbyNetworkManager.StopClient(); }); } }
public void CloseLobby() { networkManager.StopHost(); menuManager.NavigateToMenu("Play Menu"); }