// searching/getting public List <Lobby> GetLobbies(LobbyFilter lobbyFilter) { var filteredLobbies = lobbies .Where(lobby => lobby.Value.IsPublic == true) .Where(lobby => lobby.Value.HasGameInProgress == lobbyFilter.HasGameInProgress) .AsQueryable(); if (lobbyFilter.Region == RegionEnum.Unspecified) { filteredLobbies = filteredLobbies.Where(lobby => lobby.Value.Region == lobbyFilter.Region); } if (lobbyFilter.IsNotFull) { filteredLobbies = filteredLobbies.Where(x => x.Value.Players.Count < x.Value.MaximumSize); } return(filteredLobbies .Select(x => x.Value) .ToList()); }
public IEnumerable <Lobby> Get(LobbyFilter lobbyfilter) { return(lobbyService.GetLobbies(lobbyfilter)); }