private void Start() { MyInfoManager.Instance.DeResultEvent(); deltaTime = 0f; guiStep = 0; isMessenger = false; bChatView = false; GlobalVars.Instance.ApplyAudioSource(); BrickManager.Instance.MakeSystemMapInstance(BrickManager.SYSTEM_MAP.WAITING); lobbyTools.Start(); briefingPanel.Start(); lobbyChat.Start(); lobbyChat.SetChatStyle(LOBBYCHAT_STYLE.MIDDLE); mirror.Start(); equipmentFrm.Start(); shopFrm.Start(); ctfConfig.Start(); messenger.Start(); channelLabel.Start(); BrickManManager.Instance.OnStart(); playerListFrm.Start(); mirror.MirrorType = MIRROR_TYPE.SIMPLE; if (RoomManager.Instance.Master == MyInfoManager.Instance.Seq) { CSNetManager.Instance.Sock.SendCS_RESUME_ROOM_REQ(0); } }
private void Start() { deltaTime = 0f; squadList.Start(); clanMemberList.Start(); lobbyChat.Start(); lobbyChat.SetChatStyle(LOBBYCHAT_STYLE.CLANMATCH); squadingTool.Start(squadList); }
private void Start() { MyInfoManager.Instance.DeResultEvent(); deltaTime = 0f; guiStep = 0; isMessenger = false; bChatView = true; clanMatchBackStep = 0; GlobalVars.Instance.ApplyAudioSource(); BrickManager.Instance.MakeSystemMapInstance(BrickManager.SYSTEM_MAP.WAITING); briefingPanelIndividual.Start(); briefingPanelDefense.Start(); briefingPanel.Start(); lobbyChat.Start(); lobbyChat.SetChatStyle(LOBBYCHAT_STYLE.LOW); mirror.Start(); equipmentFrm.Start(); shopFrm.Start(); messenger.Start(); channelLabel.Start(); bndConfig.Start(); ctfConfig.Start(); dmConfig.Start(); bmConfig.Start(); imConfig.Start(); tmConfig.Start(); bgConfig.Start(); BrickManManager.Instance.OnStart(); playerListFrmIndividual.Start(); playerListFrmDefense.Start(); playerListFrm.Start(); playerListFrmBungee.Start(); mirror.MirrorType = MIRROR_TYPE.SIMPLE; if (RoomManager.Instance.Master == MyInfoManager.Instance.Seq) { CSNetManager.Instance.Sock.SendCS_RESUME_ROOM_REQ(0); } GameObject gameObject = GameObject.Find("TeamFlag"); if (null != gameObject) { if (RoomManager.Instance.IsKindOfIndividual) { SkinnedMeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren <SkinnedMeshRenderer>(); foreach (SkinnedMeshRenderer skinnedMeshRenderer in componentsInChildren) { skinnedMeshRenderer.enabled = false; } } else { SkinnedMeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren <SkinnedMeshRenderer>(); foreach (SkinnedMeshRenderer skinnedMeshRenderer2 in componentsInChildren2) { skinnedMeshRenderer2.enabled = true; } } } DialogManager.Instance.CloseAll(); Object.Instantiate((Object)VersionTextureManager.Instance.seasonTexture.objPreviewBg); }