static int get_layersScaleRatios(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LobbyCamera obj = (LobbyCamera)o; UnityEngine.Vector2[] ret = obj.layersScaleRatios; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index layersScaleRatios on a nil value")); } }
static int set_layersScaleRatios(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LobbyCamera obj = (LobbyCamera)o; UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2); obj.layersScaleRatios = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index layersScaleRatios on a nil value")); } }
static int get_trail(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LobbyCamera obj = (LobbyCamera)o; UnityEngine.Transform ret = obj.trail; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index trail on a nil value")); } }
static int set_trail(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LobbyCamera obj = (LobbyCamera)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); obj.trail = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index trail on a nil value")); } }