public static LoadingScreenControl getInstance ()
	{
		if ( _meInstance == null )
		{
			_meInstance = GameObject.Find ( "CameraLoading" ).GetComponent < LoadingScreenControl > ();
		}
		
		return _meInstance;
	}
    private void Awake()
    {
        // Singleton logic:
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }

        animator = GetComponent <Animator>();
        // Hide();
    }
 private void Start()
 {
     LoadingScreenControl.LoadScene("Scene1");
 }
예제 #4
0
 void Start()
 {
     Instance = this;
 }