IEnumerator ChangeLevel() { // fade out the game and load a new level yield return(new WaitForSeconds(2f)); // waits for animation to stop playing LoadingScreen ls = LoadingScreen.FindObjectOfType(typeof(LoadingScreen)) as LoadingScreen; ls.LoadScene("Story"); }
void Awake() { // Prep string temp = storyTextObject.text; string[] storyArray = temp.Split('*'); storyArray_Hiragana = storyArray[0].Split('-'); storyArray_Romanji = storyArray[1].Split('-'); storyArray_English = storyArray[2].Split('-'); ls = LoadingScreen.FindObjectOfType(typeof(LoadingScreen)) as LoadingScreen; first = true; Invoke("StartGame", 0.1f); }
void Awake() { // Prep string temp = storyTextObject.text; string[] storyArray = temp.Split('*'); storyArray_Hiragana = storyArray[0].Split('~'); storyArray_Romanji = storyArray[1].Split('~'); storyArray_English = storyArray[2].Split('~'); fade = GetComponent <Fading>(); ls = LoadingScreen.FindObjectOfType(typeof(LoadingScreen)) as LoadingScreen; izanagiShore.SetActive(false); first = true; Invoke("StartGame", 0.1f); }
void Awake() { textCanvasObject.SetActive(false); fade = this.GetComponent <Fading>(); // Prep string temp = storyTextObject.text; string[] storyArray = temp.Split('*'); storyArray_Hiragana = storyArray[0].Split('-'); storyArray_Romanji = storyArray[1].Split('-'); storyArray_English = storyArray[2].Split('-'); ls = LoadingScreen.FindObjectOfType(typeof(LoadingScreen)) as LoadingScreen; first = true; currentSlide = 0; StartCoroutine(Prolouge()); }