예제 #1
0
 public void InitResourceCounter()
 {
     LoadingRes.ResetResourceCounter();
     this.ClearIllegalData();
     ResWeight.ResetAll();
     LoadingRes.CalTotalNum();
 }
예제 #2
0
 private void EnterPreloadResource(int sceneID)
 {
     LoadingRes.Instance.ResetLoadDatas();
     LoadingRes.ExtractInstanceAtlasOfAllUi();
     if (this.IsPreloadResourceOn && !this.IsWorldMapSwitch(sceneID))
     {
         InstanceManager.PreLoadData(sceneID);
     }
     LoadingRes.ExtractInstanceUiPrefab();
     LoadingRes.ExtractInstanceFXSpines();
     LoadingRes.Instance.InitResourceCounter();
     this.loadmode1_scene_action_allresource(sceneID);
 }
예제 #3
0
 public override void PreLoadData(int sceneID)
 {
     LoadingRes.ExtractCityUiPrefab();
     LoadingRes.ExtractCityFXSpines();
 }