public void InitResourceCounter() { LoadingRes.ResetResourceCounter(); this.ClearIllegalData(); ResWeight.ResetAll(); LoadingRes.CalTotalNum(); }
private void EnterPreloadResource(int sceneID) { LoadingRes.Instance.ResetLoadDatas(); LoadingRes.ExtractInstanceAtlasOfAllUi(); if (this.IsPreloadResourceOn && !this.IsWorldMapSwitch(sceneID)) { InstanceManager.PreLoadData(sceneID); } LoadingRes.ExtractInstanceUiPrefab(); LoadingRes.ExtractInstanceFXSpines(); LoadingRes.Instance.InitResourceCounter(); this.loadmode1_scene_action_allresource(sceneID); }
public override void PreLoadData(int sceneID) { LoadingRes.ExtractCityUiPrefab(); LoadingRes.ExtractCityFXSpines(); }