/// <summary> /// Loads a texture stack into memory from specified path /// using Loader.AutoTextureStack(name) and added to Atlas /// under specified name pattern resembling name_X where /// X = the textures index as found in the directory. /// /// Will throw error if true and the specified /// name is already occupied. /// </summary> public void LoadStack(string path, string name, bool throwException = true) { name = name.ToLower(); var stack = Loader.AutoTextureStack(path); if (stack.Length < 1) { if (!throwException) { return; } throw new InvalidOperationException("Texture stack not found!"); } for (var i = 0; i < stack.Length; i++) { if (_textures.ContainsKey(name + "_" + i)) { if (!throwException) { return; } throw new InvalidOperationException("Key(s)? already exists with that name pattern!"); } _textures.Add(name + "_" + i, stack[i]); } }