public void OnSceneWasLoaded(Scene scene, LoadSceneMode mode) { UnityEngine.Debug.Log("SCENE LOADED: " + scene.name); if (scene.buildIndex == 0) { return; } var sceneVo = new LoadedSceneVO(scene, mode); SendNotification(Notifications.SCENE_LOADED, sceneVo, null); }
/// <summary> /// Called afeter new scene was loaded. /// Subscribed to SceneManager.sceneLoaded in Execute() above /// </summary> private void OnSceneWasLoaded(Scene scene, LoadSceneMode mode) { if (scene.buildIndex == 0) { return; } var sceneVo = new LoadedSceneVO(scene, mode); _lizzardObjectsProxy.DeleteAllNullObjects(); SendNotification(Notifications.SCENE_LOADED, sceneVo, null); }