public void relocate32(int hunk_no, byte[] data, uint offset, uint hunk_addr) { var delta = LoadedImage.ReadBeUInt32(data, offset); var addr = hunk_addr + delta; LoadedImage.WriteBeUInt32(data, offset, addr); Debug.WriteIf(Trace.TraceVerbose, string.Format("#{0,2} + {1:X8}: {2:X6} (delta) + {3:X6} (hunk_addr) -> {4:X6}", hunk_no, offset, delta, hunk_addr, addr)); }
public ResourceFork(byte[] bytes, IProcessorArchitecture arch) { this.image = bytes; this.arch = arch; rsrcDataOff = LoadedImage.ReadBeUInt32(bytes, 0); rsrcMapOff = LoadedImage.ReadBeUInt32(bytes, 4); dataSize = LoadedImage.ReadBeUInt32(bytes, 8); mapSize = LoadedImage.ReadBeUInt32(bytes, 0x0C); rsrcTypes = new ResourceTypeCollection(image, rsrcMapOff, mapSize); }
public virtual void ParseOverlay(Action <Hunk> h) { OverlayHunk hunk = new OverlayHunk(); h(hunk); // read size of overlay hunk var ov_size = this.read_long(); if (ov_size < 0) { throw new BadImageFormatException(string.Format("{0} has invalid size.", hunk.HunkType)); } // read data of overlay var byte_size = (ov_size + 1) * 4; var ov_data = f.ReadBytes(byte_size); hunk.ov_data = ov_data; // check: first get header hunk var hdr_hunk = this.hunks[0]; if (hdr_hunk.HunkType != HunkType.HUNK_HEADER) { throw new BadImageFormatException(string.Format("{0} has no header hunk.", hunk.HunkType)); } // first find the code segment of the overlay manager var overlayManagerHunk = this.FindFirstCodeHunk(); if (overlayManagerHunk == null) { throw new BadImageFormatException(string.Format("{0} has no overlay manager hunk.", hunk.HunkType)); } // check overlay manager var overlay_mgr_data = overlayManagerHunk.Data; uint magic = LoadedImage.ReadBeUInt32(overlay_mgr_data, 4); if (magic != 0xABCD) { throw new BadImageFormatException("No valid overlay manager found."); } // check for standard overlay manager var magic2 = LoadedImage.ReadBeUInt32(overlay_mgr_data, 24); var magic3 = LoadedImage.ReadBeUInt32(overlay_mgr_data, 20); var magic4 = LoadedImage.ReadBeUInt32(overlay_mgr_data, 32); var std_overlay = magic2 == 23456 && magic3 == 122648165 && magic4 == 1919705465; hunk.ov_std = std_overlay; }
public IEnumerator <ResourceReference> GetEnumerator() { var offset = this.offset; for (int i = 0; i < count; ++i) { ushort rsrcID = LoadedImage.ReadBeUInt16(bytes, offset); string name = ReadName(LoadedImage.ReadBeUInt16(bytes, offset + 2)); uint dataOff = LoadedImage.ReadBeUInt32(bytes, offset + 4) & 0x00FFFFFFU; yield return(new ResourceReference(rsrcID, name, dataOff)); offset += 0x0C; } }