public override IList <LoadedDatabaseFile> LoadFiles(Database database, string directory) { List <LoadedDatabaseFile> files = new List <LoadedDatabaseFile>(); foreach (var file in GetFilesToLoad(directory)) { //var standardVaultPack = new StandardVaultPack(); using var br = new BinaryReader(File.OpenRead(file)); IVaultPack vaultPack = new StandardVaultPack(); string group = "main"; if (file.Contains("gc.vaults")) { vaultPack = new GameplayVault(null); group = "gameplay"; } var vaults = vaultPack.Load(br, database, new PackLoadingOptions()); var loadedDatabaseFile = new LoadedDatabaseFile { Name = Path.GetFileNameWithoutExtension(file), Group = group, Vaults = vaults.Select(v => v.Name).ToList(), LoadedVaults = new List <Vault>(vaults) }; files.Add(loadedDatabaseFile); } return(files); }
public override IList <LoadedDatabaseFile> Load(Database database, string directory) { string[] paths = new[] { "c4schema.res", "c4indbcontent.res" }; AttribSysPack pack = new AttribSysPack(); IList <LoadedDatabaseFile> files = new List <LoadedDatabaseFile>(); foreach (string path in paths) { string fullPath = Path.Combine(directory, path); using BinaryReader br = new BinaryReader(File.OpenRead(fullPath)); IList <Vault> vaults = pack.Load(br, database, new PackLoadingOptions()); Debug.WriteLine("loaded {0} vaults from {1}", vaults.Count, fullPath); DatabaseLoadedFile dlf = new DatabaseLoadedFile(); dlf.Vaults.AddRange(vaults); database.Files.Add(dlf); LoadedDatabaseFile file = new LoadedDatabaseFile(fullPath, vaults, string.Empty); files.Add(file); } return(files); }
public override IList <LoadedDatabaseFile> Load(Database database, string directory) { IEnumerable <string> paths = GetFilesToLoad(); StandardVaultPack svp = new StandardVaultPack(); List <LoadedDatabaseFile> files = new List <LoadedDatabaseFile>(); foreach (var path in paths) { string[] parts = path.Split(':'); string fullPath = Path.Combine(directory, "GLOBAL", parts[0]); using BinaryReader br = new BinaryReader(File.OpenRead(fullPath)); IList <Vault> vaults = svp.Load(br, database, new PackLoadingOptions()); Debug.WriteLine("loaded {0} vaults from {1}", vaults.Count, fullPath); DatabaseLoadedFile dlf = new DatabaseLoadedFile(); dlf.Vaults.AddRange(vaults); database.Files.Add(dlf); LoadedDatabaseFile file = new LoadedDatabaseFile(fullPath, vaults, parts[1]); files.Add(file); } return(files); }
public override IList <LoadedDatabaseFile> LoadFiles(Database database, string directory) { List <LoadedDatabaseFile> files = new List <LoadedDatabaseFile>(); foreach (var file in GetFilesToLoad(directory)) { var path = Path.Combine(directory, file); var standardVaultPack = new StandardVaultPack(); using var br = new BinaryReader(File.OpenRead(path)); var vaults = standardVaultPack.Load(br, database, new PackLoadingOptions()); var loadedDatabaseFile = new LoadedDatabaseFile { Name = Path.GetFileNameWithoutExtension(file), Group = "main", Vaults = vaults.Select(v => v.Name).ToList(), LoadedVaults = new List <Vault>(vaults) }; files.Add(loadedDatabaseFile); } return(files); }