public SDictionary <int, UnityEngine.Object> LoadAll(string bundleName, ELoadType loadType) { if (string.IsNullOrEmpty(bundleName)) { return(null); } LoadedAssetBundle loaded = ABManager.Instance.GetLoadedBundle(bundleName.GetHashCode()); if (loaded != null) { loaded.Count(); } else { loaded = LoadSyn(bundleName); } if (loaded != null) { loaded.mLoadType = loadType; if (loaded.mAssetBundle != null) { loaded.MapAssets(); ABManager.Instance.AfterLoad(loaded); } return(loaded.GetAllAssets()); } return(null); }