void LoadSavedAssetsAsync() { // since now we have only 1 save slot, level name does not matter gameData = LoadManager.LoadGameData(ResourceManager.LevelName + PersistanceConstants.SAVE_FILENAME_POSTFIX); }
void LoadSavedAssetsAsync() { // since now we have only 1 save slot, level name does not matter gameData = LoadManager.LoadGameData(ResourceManager.LevelName + PersistanceConstants.SAVE_FILENAME_POSTFIX); }