예제 #1
0
    private void nextLevel()
    {
        float t = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<AudioSource>().time;

        pdc.menuMusicTime = t;

        var ll = new LoadLevel();

        foreach(var score in pdc.scores){

            if(score.score == 5){
                Application.LoadLevel("Podiums_Set_02");
                return;
            }

        }

        Application.LoadLevel(ll.GetRandomLevel());
    }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        if(Input.GetKey("joystick 1 button 0")){

            if(P1_PressA.renderer.enabled == true){
                pcc.AddPlayer("1");
                SelectSound.Play();
            }

            P1_OK.renderer.enabled = true;
            P1_PressA.renderer.enabled = false;

        }

        if(Input.GetKey("joystick 2 button 0")){

            if(P2_PressA.renderer.enabled == true){
                pcc.AddPlayer("2");
                SelectSound.Play();
            }

            P2_OK.renderer.enabled = true;
            P2_PressA.renderer.enabled = false;

        }

        if(Input.GetKey("joystick 3 button 0")){

            if(P3_PressA.renderer.enabled == true){
                pcc.AddPlayer("3");
                SelectSound.Play();
            }

            P3_OK.renderer.enabled = true;
            P3_PressA.renderer.enabled = false;

        }

        if(Input.GetKey("joystick 4 button 0")){

            if(P4_PressA.renderer.enabled == true){
                pcc.AddPlayer("4");
                SelectSound.Play();
            }

            P4_OK.renderer.enabled = true;
            P4_PressA.renderer.enabled = false;

        }

        for(int i = 1; i < 5; i++){

            if(Input.GetKey("joystick " + i.ToString() + " button 7")){

                if(pcc.PlayerCount > 1){

                    DontDestroyOnLoad(pcc);

                    var ll = new LoadLevel();
                    pcc.menuMusicTime = 0;
                    Application.LoadLevel(ll.GetRandomLevel());

                }
            }
        }
    }