void Update() { if (fbd.state == myFileBrowserDialog.BrowserState.Selected) { LoadExternalOBJ loader = new LoadExternalOBJ(); Transform camera = GameObject.Find("Main Camera").transform; Vector3 position = camera.position + camera.forward * 10.0f; Object3D obj = new Object3D(); obj.type = ObjectType.External; obj.resourcePath = fbd.selectedPath; try { obj.object3D = loader.loadOBJ(fbd.selectedPath); } catch (Exception ex) { Debug.Log("<color=red>LOADER ERROR</color> " + ex.Message); fbd.state = myFileBrowserDialog.BrowserState.None; return; } obj.object3D.tag = "3DObject"; obj.object3D.AddComponent <Object3dMouseHandler>(); obj.object3D.transform.position = position; LoadSaveMenu lsm = GameObject.Find("Canvas").transform.Find("LoadSave Menu").GetComponent <LoadSaveMenu>(); lsm.scene.object3DList.Add(obj); fbd.state = myFileBrowserDialog.BrowserState.None; } }
/// <summary> /// Load urban scene using a save file /// </summary> /// <param name="save"> Save file object </param> public void loadProject(SceneSave save) { List <Way> WayListforHighway = new List <Way>(); List <Way> WayListforBuilding = new List <Way>(); InitialConfigLoader configloader = new InitialConfigLoader(); OSMPath = save.osmPath; OSMparser parser = new OSMparser(); scenebbox = parser.readBBox(save.osmPath); scenebbox = editbbox(scenebbox); config = configloader.loadInitialConfig(); //--> Maybe it is better to include config to SaveProject file HeightmapLoader heightMap = new HeightmapLoader(scenebbox, save.continent); terrain = new myTerrain(heightMap, scenebbox, save.osmPath, save.provider); osmxml = parser.parseOSM(save.osmPath); assignNodePositions(); defaultObject3DList = DefaultObject3DHandler.drawDefaultObjects(osmxml.defaultobject3DList); LoadExternalOBJ objloader = new LoadExternalOBJ(); //3D OBJECT LOAD for (int i = 0; i < save.objectSaveList.Count; i++) { Object3D obj = new Object3D(); obj.name = save.objectSaveList[i].name; if (save.objectSaveList[i].type == ObjectType.External) { obj.object3D = objloader.loadOBJ(save.objectSaveList[i].resourcePath); } else { obj.object3D = (GameObject)MonoBehaviour.Instantiate(Resources.Load(save.objectSaveList[i].resourcePath)); } obj.object3D.AddComponent <Object3dMouseHandler>(); obj.resourcePath = save.objectSaveList[i].resourcePath; obj.object3D.transform.position = save.objectSaveList[i].translate; obj.object3D.transform.localScale = save.objectSaveList[i].scale; Quaternion quat = new Quaternion(); quat.eulerAngles = save.objectSaveList[i].rotate; obj.object3D.transform.rotation = quat; obj.object3D.name = obj.name; obj.object3D.tag = "3DObject"; object3DList.Add(obj); } for (int k = 0; k < osmxml.wayList.Count; k++) { Way w = osmxml.wayList[k]; switch (w.type) { case ItemEnumerator.wayType.building: WayListforBuilding.Add(w); break; case ItemEnumerator.wayType.highway: WayListforHighway.Add(w); break; case ItemEnumerator.wayType.area: break; case ItemEnumerator.wayType.barrier: barrierList.Add(new Barrier(w, config.barrierConfig)); break; case ItemEnumerator.wayType.river: highwayList.Add(new Highway(w, config.highwayConfig, terrain)); break; case ItemEnumerator.wayType.none: break; } } highwayModeller = new HighwayModeller(WayListforHighway, terrain, config.highwayConfig, save.highwaySaveList); highwayModeller.renderHighwayList(); highwayModeller.renderPavementList(); highwayList = highwayModeller.highwayList; pavementList = highwayModeller.pavementList; BuildingListModeller buildingListModeller = new BuildingListModeller(WayListforBuilding, osmxml.buildingRelations, config.buildingConfig, save.buildingSaveList); buildingListModeller.renderBuildingList(); buildingList = buildingListModeller.buildingList; if (save.controller == null) { return; } if (save.controller.controllerType == ControllerSave.ControllerType.CameraVan) { Transform mainCamera = GameObject.Find("Main Camera").transform; CameraController camController = mainCamera.GetComponent <CameraController>(); controller = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Car/PolimiCameraCar/CameraVan")); controller.AddComponent <CameraVanMouseHandler>(); controller.tag = "CameraVan"; controller.name = "Camera Van"; controller.transform.position = mainCamera.position + mainCamera.forward * 10.0f; controller.GetComponent <Rigidbody>().useGravity = false; camController.target = controller.transform; } else { Transform mainCamera = GameObject.Find("Main Camera").transform; CameraController camController = mainCamera.GetComponent <CameraController>(); controller = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Ethan/ThirdPersonController")); controller.AddComponent <CameraVanMouseHandler>(); controller.tag = "CameraVan"; controller.name = "Third Person (Ethan)"; controller.transform.position = mainCamera.position + mainCamera.forward * 10.0f; camController.target = controller.transform; } controller.transform.position = save.controller.controllerPosition; Quaternion controllerQuat = new Quaternion(); controllerQuat.eulerAngles = save.controller.controllerRotation; controller.transform.rotation = controllerQuat; CameraVanEdit cve = GameObject.Find("Canvas").transform.Find("CameraVanEdit").GetComponent <CameraVanEdit>(); cve.cameraList = save.controller.convertBackToCamList(save.controller.cameraSettings); cve.laserScanner = save.controller.convertBackToLaser(save.controller.laserSetting); }