private void LoadPlayer(LoadDataSignal loadDataSignal) { MaxScore = loadDataSignal.MaxScore; }
private void LoadAudioSettings(LoadDataSignal loadDataSignal) { _audioSource.volume = loadDataSignal.Volume; _audioSource.enabled = loadDataSignal.AudioStatus; }
private void LoadSettings(LoadDataSignal loadDataSignal) { VolumeSlider.value = loadDataSignal.Volume; AudioToggle.isOn = loadDataSignal.AudioStatus; MaxScoreText.text = "Max score: " + loadDataSignal.MaxScore; }