// Use this for initialization void Start () { this.character = PlayerPrefs.GetString ("Player"); this.list_inventory = new List<Item>(); this.equip = new Item[5]; //"Weapon, Shield, Helmet, Armor, Boots" this.inventoryTexture = Resources.Load<Texture2D>("Inventory/Misc/inventory_" + this.character); this.map_lvl1 = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv1> (); this.map_lvl2 = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv2> (); //this.prueba = Resources.Load<Texture2D>("Inventory/Misc/slot"); this.cs = GameObject.FindGameObjectWithTag ("Player").GetComponent<CharacterScript> (); this.cm = GameObject.FindGameObjectWithTag ("Player").GetComponent<ClickToMove> (); this.cm2 = GameObject.FindGameObjectWithTag ("Player").GetComponent<ClickToMove_lvl2> (); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData(); this.load = this.mc.loadData(); // STYLES TEXT this.attributes_style = new GUIStyle (); //this.text_style.font = Resources.Load<Font>("MainMenu/avqest"); this.attributes_style.fontStyle = FontStyle.Bold; this.attributes_style.normal.textColor = new Color (236f/255f,219f/255f,31f/255f); this.attributes_style.fontSize = 20; this.exp_style = new GUIStyle (); //this.text_style.font = Resources.Load<Font>("MainMenu/avqest"); this.exp_style.fontStyle = FontStyle.Bold; this.exp_style.normal.textColor = new Color (236f/255f,219f/255f,31f/255f); this.exp_style.fontSize = 17; this.level_style = new GUIStyle (); //this.text_style.font = Resources.Load<Font>("MainMenu/avqest"); this.level_style.fontStyle = FontStyle.Bold; this.level_style.normal.textColor = new Color (236f/255f,219f/255f,31f/255f); this.level_style.fontSize = 13; // CREATE INVENTORY this.resizeInventory (); this.createInventorySlot (); int num = this.load.loadNumItemsInventory (); if (num > 0) this.load.loadInventoryItems (num); this.equip = load.loadEquipItem (); }