public void OnLoadCheckpoint(int checkpoint) { if (Application.isEditor) { Resume(); LoadCheckpoint?.Invoke(checkpoint); checkpointManager.SwitchCameras(checkpointManager.currentCheckpoint); } }
protected override void LgInit() { checkpoint = new LoadCheckpoint(); showgrid = true; mat = AssetDatabase.LoadAssetAtPath <Material>("Assets/Editor/EditorRes/grid.mat"); texRect.x = tx; texRect.y = ty; texRect.width = tw; texRect.height = tw; }
void Start() { if (tempRender.sharedMaterial.mainTexture == null) { tempRender.sharedMaterial.mainTexture = Resources.Load <Texture>("app2"); } model = new Model(encoderShader, decoderShader); model.BindRender(tempRender, realtimeRender); checkpoint = new LoadCheckpoint(); checkpoint.Load(model.Process); }
private void Analysis() { var enc = AssetDatabase.LoadAssetAtPath <ComputeShader>("Assets/Shader/StyleEncoder.compute"); var dec = AssetDatabase.LoadAssetAtPath <ComputeShader>("Assets/Shader/StyleDecoder.compute"); model = new Model(enc, dec); AnalyModel(); LoadCheckpoint cpkt = new LoadCheckpoint(); cpkt.Load(Preprocess); SortData(); }