public OpRaiseEvent ( byte eventCode, object customEventContent, bool sendReliable, RaiseEventOptions, raiseEventOptions ) : bool | ||
eventCode | byte | Identifies this type of event (and the content). Your game's event codes can start with 0. |
customEventContent | object | Any serializable datatype (including Hashtable like the other OpRaiseEvent overloads). |
sendReliable | bool | If this event has to arrive reliably (potentially repeated if it's lost). |
raiseEventOptions | RaiseEventOptions, | Contains (slightly) less often used options. If you pass null, the default options will be used. |
리턴 | bool |