// 结束加载和更新程序 public void startAnimEnd() { if (_loadassets != null) { _loadassets.clear(); Destroy(_loadassets.MyGameObj); _loadassets = null; } }
// 结束加载和更新程序 public void startAnimEnd() { if (_loadassets != null) { _loadassets.clear(); Destroy(_loadassets.MyGameObj); _loadassets = null; } }