private static extern void _LoadAchievements(LoadAchievementsDelegate callback);
/// <summary> /// Loads the local player’s current progress information from Game Center. /// Should be called immediately after the player is authenticated. /// </summary> /// <param name="callback">Callback will be <c>true</c> if the achievements are successfully loaded, /// <c>false</c> if there was a problem.</param> public static void LoadAchievements(LoadAchievementsDelegate callback) { _LoadAchievements(callback); }