/// <summary> /// Entry point /// </summary> public static void Patch() { try { LoadingStarted(); Load.Config(); Load.AssetBundles(); Load.FabricatorTabs(); Load.Item.TitaniumIngot(); Load.Item.PlasteelIngot(); Load.Item.Custom("MIGold", "Gold Ingot", "Au. Compressed gold. Added by the MoreIngots mod", TechType.Gold, "MIGold", "IPGold"); Load.Item.Custom("MIDiamond", "Compressed Diamond", "C. Compressed diamond. Added by the MoreIngots mod", TechType.Diamond, "MIDiamond", "IPDiamond"); Load.Item.Custom("MILithium", "Lithium Ingot", "Li. Compressed lithium. Added by the MoreIngots mod", TechType.Lithium, "MILithium", "IPLithium"); Load.Item.Custom("MICopper", "Copper Ingot", "Cu. Compressed copper. Added by the MoreIngots mod", TechType.Copper, "MICopper", "IPCopper"); Load.Item.Custom("MILead", "Lead Ingot", "Pb. Compressed lead. Added by the MoreIngots mod", TechType.Lead, "MILead", "IPLead"); Load.Item.Custom("MISilver", "Silver Ingot", "Ag. Compressed silver. Added by the MoreIngots mod", TechType.Silver, "MISilver", "IPSilver"); Load.Item.Custom("MIMagnetite", "Compressed Magnetite", "Fe3O4. Compressed magnetite. Added by the MoreIngots mod", TechType.Magnetite, "MIMagnetite", "IPMagnetite"); Load.Item.Custom("MINickel", "Nickel Ingot", "Ni. Compressed nickel. Added by the MoreIngots mod", TechType.Nickel, "MINickel", "IPNickel"); Load.Item.Custom("MIKyanite", "Compressed Kyanite", "Al2SiO5. Compressed kyanite. Added by the MoreIngots mod", TechType.Kyanite, "MIKyanite", "IPKyanite"); Load.Item.Custom("MIRuby", "Compressed Ruby", "Al2O3. Compressed ruby. Added by the MoreIngots mod", TechType.AluminumOxide, "MIRuby", "IPRuby"); Load.Item.Custom("MIUraninite", "Compressed Uraninite", "U3O8. Compressed uraninite. Added by the MoreIngots mod", TechType.UraniniteCrystal, "MIUraninite", "IPUraninite"); Load.Item.Custom("MIQuartz", "Compressed Quartz", "SiO4. Compressed quartz. Added by the MoreIngots mod", TechType.Quartz, "MIQuartz", "IPQuartz"); Load.Item.Custom("MISalt", "Salt Lick", "NaCl. Salt. Added by the MoreIngots mod. (Suggested by Oddwood)", TechType.Salt, "Salt", "Salt", InAssetBundles.Salt); Load.Item.Custom("MISulphur", "Compressed Sulphur", "S. Compressed Sulphur. Added by the MoreIngots mod. (Suggested by gnivler)", TechType.Sulphur, "Crystalline Sulphur", InAssetBundles.Sulphur); LoadingFinished(); } catch (Exception e) { Log.e(e); } }