예제 #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         attackablePlayer = other.gameObject.GetComponent <LivingPlayer>();
         isAttacking      = true;
         Debug.Log("Found player!");
     }
 }
예제 #2
0
 void Start()
 {
     playerStats = new LivingPlayer(
         startingHealth,
         startingAttackDMG,
         startingDefense,
         KeyCode.A,
         KeyCode.D,
         KeyCode.S
         );
 }