void Start() { GameObject armObject = GameObject.FindWithTag("Arm"); if (armObject != null) { raycastShooting = armObject.GetComponent <RaycastShooting>(); } else { Debug.Log("Cannot find 'ArmObject' script"); } GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { scoreManager = gameControllerObject.GetComponent <ScoreManager>(); uiManager = gameControllerObject.GetComponent <UIManager>(); } else { Debug.Log("Cannot find 'GameController' script"); } GameObject playerControllerObject = GameObject.FindWithTag("Player"); if (playerControllerObject != null) { livesManager = playerControllerObject.GetComponent <LivesManager>(); } }
void Awake() { if (instance == null) { instance = this; } }
public override void Initialize() { IScoreManager scoreManager = this.Game.Services.GetService(typeof(IScoreManager)) as IScoreManager; ILivesManager livesManager = this.Game.Services.GetService(typeof(ILivesManager)) as ILivesManager; if (scoreManager == null) { scoreManager = new ScoreManager(this.Game); scoreManager.AddPlayer(this); } else { if (!scoreManager.IsPlayerAlreadyAdded(this)) { scoreManager.AddPlayer(this); } } if (livesManager == null) { livesManager = new LivesManager(this.GameScreen); livesManager.AddPlayer(this); } else { if (!livesManager.IsPlayerAlreadyAdded(this)) { livesManager.AddPlayer(this); } } base.Initialize(); }
// Start is called beholding hands tattofore the first frame update void Start() { theLM = FindObjectOfType <LivesManager>(); minX = Camera.main.ViewportToWorldPoint(Vector2.zero).x + 0.5f; maxX = Camera.main.ViewportToWorldPoint(Vector2.one).x - 0.5f; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); shootable = true; player = FindObjectOfType <RacketController>(); lM = FindObjectOfType <LivesManager>(); }
public void getReward() { LivesManager _manager = GameObject.FindObjectOfType <LivesManager>(); _manager.GiveInifinite(120); GameObject.FindObjectOfType <InitScript> ().AddGems(50); }
void Awake() { currentHealth = startingHealth; TakeDamage(0); msec = 0; levelManager = FindObjectOfType <LevelManager> (); livesLeft = FindObjectOfType <LivesManager> (); }
void Start() { //Changes percentage and buffer percentage //InvokeRepeating("ChangePercentage", 0, ChangePercentageTime); //InvokeRepeating("ChangeBufferPercentage", ChangeBufferPercentageTime, ChangeBufferPercentageTime); _lives = FindObjectOfType <LivesManager>(); _scoreManager = FindObjectOfType <ScoreManager>(); }
private void Start() { _currentHealth = MAX_HEALTH; _livesManager = FindObjectOfType <LivesManager>(); _sceneLoader = FindObjectOfType <SceneLoader>(); _startPosition = new Vector2(10f, 1f); _offscreenPosition = new Vector2(-20f, -20f); }
public void MadeItToGround() { StartCoroutine(DestroyBehaviour()); if (LivesManager.RemoveLifeEvent != null) { LivesManager.RemoveLifeEvent(); } }
void Start() { gameManager = GameObject.Find("GameManager"); livesManager = gameManager.GetComponent <LivesManager>(); scoreManager = gameManager.GetComponent <ScoreManager>(); livesManager.OnLivesChange += UpdateLives; scoreManager.OnScoreChange += UpdateScore; }
private void Awake() { DontDestroyOnLoad(this); state = GetLevelState(); LM = gameObject.GetComponent <LivesManager>(); SM = gameObject.GetComponent <ScoreManager>(); TM = gameObject.GetComponent <TimeManager>(); CM = gameObject.GetComponent <CoinManager>(); }
private void Start() { AudioManager = transform.Find("AudioManager").gameObject.GetComponent <AudioManager>(); BallManager = transform.Find("BallManager").gameObject.GetComponent <BallManager>(); BrickManager = transform.Find("BrickManager").gameObject.GetComponent <BrickManager>(); LevelManager = transform.Find("LevelManager").gameObject.GetComponent <LevelManager>(); LivesManager = transform.Find("LivesManager").gameObject.GetComponent <LivesManager>(); ScoreManager = transform.Find("ScoreManager").gameObject.GetComponent <ScoreManager>(); }
///<summary>Calls _Start method in all managers</summary> void StartManagers() { GoldManager._Start(); GridManager._Start(); LivesManager._Start(); TimeManager._Start(); TowerManager._Start(); WaveManager._Start(); }
// Start is called before the first frame update void Start() { theLM = FindObjectOfType <LivesManager>(); theRB2D = GetComponent <Rigidbody2D>(); theAnimator = GetComponent <Animator>(); playerCol = GetComponent <Collider2D>(); airTimeCounter = airTime; dfltSpeed = speed; ctrlActive = true; }
/// <summary> /// Raises the collision enter event. /// </summary> /// <param name="collision"> The collision. </param> void OnCollisionEnter(Collision collision) { GameObject other = collision.gameObject; if (other.CompareTag("Player")) { LivesManager lv = other.gameObject.GetComponent <LivesManager>(); lv.ApplyDamage(damage); Destroy(gameObject); } }
//enforce Monobehaviour Singleton pattern void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } }
private void Awake() { livesManager = FindObjectOfType <LivesManager>(); for (int i = 0; i < distance.Count; i++) { if (i + 1 != distance.Count) { distance[i] += Vector3.Distance(wayPoints[i].position, wayPoints[i + 1].position); } } }
void Start() { gameManager = GameObject.Find("GameManager"); scoreManager = gameManager.GetComponent <ScoreManager>(); livesManager = gameManager.GetComponent <LivesManager>(); paddleSpriteRenderer = paddle.GetComponent <SpriteRenderer>(); paddleControllerInput = paddle.GetComponent <PaddleControllerInput>(); scoreManager.Score += 0; livesManager.Lives += 0; StartCoroutine("StartGame"); }
// Start is called before the first frame update void Start() { pAnimator = GetComponentInChildren <Animator>(); GameObject constantManagers = GameObject.FindGameObjectWithTag("ConstantManagers"); livesManager = constantManagers.GetComponentInChildren <LivesManager>(); GameObject managers = GameObject.FindGameObjectWithTag("Managers"); bgmManager = managers.GetComponentInChildren <BackgroundMusicManager>(); }
// Use this for initialization void Start() { //LifeQuality = GetComponent<Text>(); healthBar = GetComponent <Slider>(); PlayerLife = PlayerPrefs.GetInt("PlayerCurrentHealth"); maxPlayerLife = PlayerPrefs.GetInt("PlayerMaxHealth"); LevelManag = FindObjectOfType <LevelManager>(); isDead = false; liveSystem = FindObjectOfType <LivesManager>(); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { LivesManager.loseLife(); // Player loses one life // Change the Applicaton.LoadLevel to some kind of respawn function. It resets coins and enemies, but it shouldn't do that. StartCoroutine("Wait"); } }
public void Initialize(PlayerController _player) { ui = UILinks.instance; //_ability = Ability player = _player; for (int i = 0; i < player.stats.abilities.Count; i++) { //UIAbility.CreateAbilityUI(null,) } lm = GameObject.FindGameObjectWithTag("LivesManager").GetComponent <LivesManager>(); AbilityIMG = GameObject.FindGameObjectsWithTag("AbilityIcon"); }
// Use this for initialization void Start() { // Get LivesManager object from the scene GameObject gameObject = GameObject.Find("LivesManager"); // If LivesManager object exist if (gameObject != null) { // Get LivesManager component lm = gameObject.GetComponent <LivesManager>(); } }
void Awake() { _audioManager = FindObjectOfType <AudioManager>(); _livesManager = FindObjectOfType <LivesManager>(); _scoreManager = FindObjectOfType <ScoreManager>(); _playerVisualCorrection = FindObjectOfType <PlayerVisualCorrection>(); Instantiate(VisualEffects, Vector2.zero, Quaternion.identity); VisualEffects = GameObject.Find("VisualEffects(Clone)"); ScoreValue = 1; }
public void getReward() { LivesManager _manager = GameObject.FindObjectOfType <LivesManager>(); _manager.GiveInifinite(120); GameObject.FindObjectOfType <InitScript> ().AddGems(100); GameObject.FindObjectOfType <InitScript> ().BuyBoost(BoostType.Colorful_bomb, 0, 1); GameObject.FindObjectOfType <InitScript> ().BuyBoost(BoostType.Packages, 0, 1); GameObject.FindObjectOfType <InitScript> ().BuyBoost(BoostType.Stripes, 0, 1); }
// Decreases lives and checks for death private void HandleLives() { LivesManager lv = FindObjectOfType <LivesManager>(); lv.RemoveLife(); if (lv.GetLives() <= 0) { // Game over SceneManager.LoadScene(1); RpcGameOver(); } }
void Awake() { LivesManager m = Directory.Instance.livesManager; m.LivesChanged += HandleLivesChanged; m.LivesExhausted += HandleLivesExhausted; livesText.text = m.Lives.ToString("00"); ShipData _myShip = shipData.GetShip(PlayerPrefs.GetInt("PreferredShip")); livesImage.sprite = _myShip.livesSprite; }
// Start is called before the first frame update void Start() { managerforlives = FindObjectOfType <LivesManager>(); tapeextentions = new List <GameObject>(); while (tapenum < managerforlives.currentLives) { GameObject inst = Instantiate(exPrefab, FindObjectOfType <Canvas>().transform); //inst.transform.SetParent(parent); inst.transform.position = new Vector3(inst.transform.position.x + spacingAmount * tapenum, inst.transform.position.y, inst.transform.position.z); tapeextentions.Add(inst); tapenum++; } }
public void Awake() { if (_instance == null) { _instance = this; } else { Destroy(this); } StartCoroutine(ReviveDeadBats()); }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { scoreManager = gameControllerObject.GetComponent<ScoreManager>(); uiManager = gameControllerObject.GetComponent<UIManager>(); powerUpManager = gameControllerObject.GetComponent<PowerUpManager>(); audioManager = gameControllerObject.GetComponent<AudioManager>(); } else { Debug.Log("Cannot find 'GameController' script"); } GameObject playerControllerObject = GameObject.FindWithTag("Player"); if(playerControllerObject != null) { livesManager = playerControllerObject.GetComponent<LivesManager>(); } }
void OnTriggerEnter2D(Collider2D trigger) { liveManager = GameObject.FindObjectOfType<LivesManager>(); liveManager.LifeLost(); }
void Start() { GameObject armObject = GameObject.FindWithTag("Arm"); if (armObject != null) { raycastShooting = armObject.GetComponent<RaycastShooting>(); } else { Debug.Log("Cannot find 'ArmObject' script"); } GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { scoreManager = gameControllerObject.GetComponent<ScoreManager>(); uiManager = gameControllerObject.GetComponent<UIManager>(); } else { Debug.Log("Cannot find 'GameController' script"); } GameObject playerControllerObject = GameObject.FindWithTag("Player"); if(playerControllerObject != null) { livesManager = playerControllerObject.GetComponent<LivesManager>(); } }