public void BroadcastAddHealth(TechType techType, NitroxId id, float healthAdded, float totalHealth) { LiveMixinHealthChanged packet = new LiveMixinHealthChanged(techType.ToDto(), id, healthAdded, totalHealth); multiplayerSession.Send(packet); }
public void BroadcastTakeDamage(TechType techType, NitroxId id, float originalDamage, Vector3 position, DamageType damageType, Optional <NitroxId> dealerId, float totalHealth) { LiveMixinHealthChanged packet = new LiveMixinHealthChanged(techType.ToDto(), id, -originalDamage, totalHealth, position.ToDto(), (ushort)damageType, dealerId); multiplayerSession.Send(packet); }