public static bool Prefix(ref Knife __instance, GUIHand hand) { if (!Config.NONVIOLENT.Equals(DeathRun.config.nonViolent)) { return(true); } Vector3 position = default(Vector3); GameObject gameObject = null; UWE.Utils.TraceFPSTargetPosition(Player.main.gameObject, __instance.attackDist, ref gameObject, ref position, true); if (gameObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { gameObject = component.GetMostRecent().gameObject; } } if (gameObject) { LiveMixin liveMixin = gameObject.FindAncestor <LiveMixin>(); if (Knife.IsValidTarget(liveMixin)) { if (liveMixin) { bool wasAlive = liveMixin.IsAlive(); TechType t = CraftData.GetTechType(gameObject); if ((t == TechType.GenericJeweledDisk) || (t == TechType.BlueJeweledDisk) || (t == TechType.GreenJeweledDisk) || (t == TechType.PurpleJeweledDisk) || (t == TechType.RedJeweledDisk)) { liveMixin.TakeDamage(__instance.damage, position, __instance.damageType, null); } __instance.GiveResourceOnDamage(gameObject, liveMixin.IsAlive(), wasAlive); } global::Utils.PlayFMODAsset(__instance.attackSound, __instance.transform, 20f); //VFXSurface component2 = gameObject.GetComponent<VFXSurface>(); //Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0f); //VFXSurfaceTypeManager.main.Play(component2, __instance.vfxEventType, position, Quaternion.Euler(euler), Player.main.transform); } else { gameObject = null; } } if (gameObject == null && hand.GetActiveTarget() == null) { if (Player.main.IsUnderwater()) { global::Utils.PlayFMODAsset(__instance.underwaterMissSound, __instance.transform, 20f); return(false); } global::Utils.PlayFMODAsset(__instance.surfaceMissSound, __instance.transform, 20f); } return(false); }
public override void OnToolUseAnim(GUIHand guiHand) { Vector3 position = default(Vector3); GameObject closestObject = null; UWE.Utils.TraceFPSTargetPosition(Player.main.gameObject, attackDist, ref closestObject, ref position, true); if (closestObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { closestObject = component.GetMostRecent().gameObject; } } if (closestObject) { LiveMixin mixin = closestObject.FindAncestor <LiveMixin>(); if (IsTarget(mixin)) { if (mixin) { bool alive = mixin.IsAlive(); mixin.TakeDamage(damage, position, damageType, null); GiveResource(closestObject, mixin.IsAlive(), alive); } //Utils.PlayFMODAsset(swingSound, transform, 20f); VFXSurface component2 = closestObject.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0f); VFXSurfaceTypeManager.main.Play(component2, vfxEventType, position, Quaternion.Euler(euler), Player.main.transform); } else { closestObject = null; } } if (closestObject == null && guiHand.GetActiveTarget() == null) { if (Player.main.IsUnderwater()) { //Utils.PlayFMODAsset(missSoundWater, transform, 20f); } else { //Utils.PlayFMODAsset(missSoundNoWater, transform, 20f); } } }
private void AddDamageToTarget(GameObject gameObject) { Vector3 position = gameObject.transform.position; if (gameObject != null) { LiveMixin liveMixin = gameObject.GetComponent <LiveMixin>(); if (!liveMixin) { liveMixin = Utils.FindEnabledAncestorWithComponent <LiveMixin>(gameObject); } if (liveMixin) { if (liveMixin.IsAlive()) { liveMixin.TakeDamage(laserDamage, position, DamageType.Normal, null); } } else { if (gameObject.GetComponent <BreakableResource>() != null) { gameObject.SendMessage("BreakIntoResources", null, SendMessageOptions.DontRequireReceiver); } } } }
private void AddDamage(GameObject gameObject) { Vector3 position = gameObject.transform.position; if (gameObject != null) { LiveMixin liveMixin = gameObject.GetComponent <LiveMixin>(); if (!liveMixin) { liveMixin = Utils.FindEnabledAncestorWithComponent <LiveMixin>(gameObject); } if (liveMixin) { if (liveMixin.IsAlive()) { liveMixin.TakeDamage(laserDamage, position, DamageType.Explosive, null); WorldForces.AddExplosion(position, DayNightCycle.main.timePassed, 5f, 4f); } } else { if (gameObject.GetComponent <BreakableResource>() != null) { gameObject.SendMessage("BreakIntoResources", null, SendMessageOptions.DontRequireReceiver); WorldForces.AddExplosion(position, DayNightCycle.main.timePassed, 5f, 4f); } } } }
public static bool IsEatableFishAlive(GameObject go) { Creature creature = go.GetComponent <Creature>(); Eatable eatable = go.GetComponent <Eatable>(); LiveMixin liveMixin = go.GetComponent <LiveMixin>(); return(creature && eatable && liveMixin && liveMixin.IsAlive()); }
public override float Evaluate(Creature creature) { Submarine currentSubmarine = Player.main.currentSub?.GetComponent <Submarine>(); LiveMixin liveMixin = currentSubmarine?.GetComponent <LiveMixin>(); bool pastBiteRefractoryTime = Time.time > lastBiteTime + BITE_REFRACTORTY_PERIOD; bool withinRange = distanceToMannedSub <= MAX_DISTANCE; bool possibleAttack = currentSubmarine != null && liveMixin != null && liveMixin.IsAlive() && pastBiteRefractoryTime && withinRange; return(possibleAttack ? GetEvaluatePriority() : 0f); }
new public void OnHit() { Exosuit componentInParent = base.GetComponentInParent <Exosuit>(); if (componentInParent.CanPilot() && componentInParent.GetPilotingMode()) { Vector3 position = default; GameObject gameObject = null; Vector3 vector; UWE.Utils.TraceFPSTargetPosition(componentInParent.gameObject, 6.5f, ref gameObject, ref position, out vector, true); if (gameObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { gameObject = component.GetMostRecent().gameObject; } } if (gameObject) { LiveMixin liveMixin = gameObject.FindAncestor <LiveMixin>(); if (liveMixin) { liveMixin.IsAlive(); liveMixin.TakeDamage(50f, position, DamageType.Normal, null); // Originally the change was from Normal to Electrical, but there should be a Normal component and an Electrical. // Without a Normal component to the damage, Eye Jellies (to use one example) give no f***s about being twatted in the eye with a Lightning Claw. // That's not right; even if the electrical damage does nothing for them, it's a chunk of heavy metal being propelled at high speed by precision hydraulics. Log.LogDebug($"ExosuitLightningClaw: inflicting Electrical damage on target {gameObject.ToString()}"); liveMixin.TakeDamage(30f, position, DamageType.Electrical, null); // Animals treat this as over 1000 damage when deciding whether to flee or not. // Curiously, Snow Stalkers appear to give no f***s about any sort of damage, and will continue pursuing until you either get beyond their // "bollocks to this" range, or until they are dead. global::Utils.PlayFMODAsset(base.hitFishSound, this.front, 50f); } else { global::Utils.PlayFMODAsset(base.hitTerrainSound, this.front, 50f); } VFXSurface component2 = gameObject.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0f); VFXSurfaceTypeManager.main.Play(component2, base.vfxEventType, position, Quaternion.Euler(euler), componentInParent.gameObject.transform); gameObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } }
public static bool Prefix(ref SubRoot __instance) { LiveMixin cyclopsLife = __instance.live; if (cyclopsLife == null || !cyclopsLife.IsAlive()) { return(true); // safety check } var mgr = CyclopsManager.GetManager(__instance); if (mgr == null) { return(true); // Safety Check } mgr.Upgrade.HandleUpgrades(); // No need to execute original method anymore return(false); // Completely override the method and do not continue with original execution }
public void OnHit() { if (TruckHelper.IsPiloted()) { Vector3 position = default(Vector3); GameObject targetObject = null; UWE.Utils.TraceFPSTargetPosition(TruckHelper.MainCab, 6.5f, ref targetObject, ref position, out Vector3 normal, true); if (targetObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { targetObject = component.GetMostRecent().gameObject; } } if (targetObject) { LiveMixin liveMixin = targetObject.FindAncestor <LiveMixin>(); if (liveMixin) { bool flag = liveMixin.IsAlive(); liveMixin.TakeDamage(50f, position, DamageType.Normal, null); Utils.PlayFMODAsset(hitFishSound, front, 50f); } else { Utils.PlayFMODAsset(hitTerrainSound, front, 50f); } VFXSurface component2 = targetObject.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0f); VFXSurfaceTypeManager.main.Play(component2, vfxEventType, position, Quaternion.Euler(euler), TruckHelper.MainCab.transform); targetObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } }
private void OnTriggerEnter(Collider collider) { if (creature.Hunger.Value < 0.2f) { return; } GameObject nibbleGameObject = collider.gameObject; if (liveMixin.IsAlive() && !frozen) { timeStartNibbling = Time.time; EcoTarget ecoTarget = nibbleGameObject.GetComponentInParent <EcoTarget>(); LiveMixin lm = nibbleGameObject.GetComponentInParent <LiveMixin>(); bool isDead = (lm != null && !lm.IsAlive()) || (ecoTarget != null && ecoTarget.type == EcoTargetType.DeadMeat); bool isSpecialConsumable = ecoTarget != null && ecoTarget.type == QPatch.clownPincherSpecialEdible; if (isDead || isSpecialConsumable) { objectEating = collider.gameObject; } } }
void OnHit() { if (seamoth.CanPilot() && seamoth.GetPilotingMode()) { Vector3 position = default(Vector3); GameObject gameObject = null; UWE.Utils.TraceFPSTargetPosition(seamoth.gameObject, 6.5f, ref gameObject, ref position, true); if (gameObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { gameObject = component.GetMostRecent().gameObject; } } if (gameObject) { LiveMixin liveMixin = gameObject.FindAncestor <LiveMixin>(); if (liveMixin) { bool flag = liveMixin.IsAlive(); liveMixin.TakeDamage(50f, position, DamageType.Normal, null); global::Utils.PlayFMODAsset(hitFishSound, this.front, 5f); } else { global::Utils.PlayFMODAsset(hitTerrainSound, this.front, 5f); } VFXSurface component2 = gameObject.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0f); VFXSurfaceTypeManager.main.Play(component2, VFXEventTypes.impact, position, Quaternion.Euler(euler), seamoth.gameObject.transform); gameObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } this.cooldownTime = Time.time + cooldownHit; }
public static float AddHealthOverride(LiveMixin live, float addHealth, Welder welder) { float result = 0f; if ((live.IsAlive() || live.canResurrect) && live.health < live.maxHealth) { float num = live.health; float newHealth = Math.Min(live.health + addHealth, live.maxHealth); result = newHealth - num; SimulationOwnership simulationOwnership = NitroxServiceLocator.LocateService <SimulationOwnership>(); NitroxId id = NitroxEntity.GetId(live.gameObject); // For now, we only control the LiveMixin for vehicles (not even repair nodes at a cyclops) // If we change that, this if should be removed! Vehicle vehicle = live.GetComponent <Vehicle>(); if (vehicle) { if (simulationOwnership.HasAnyLockType(id)) { result = live.AddHealth(addHealth); } else { // Another player simulates this entity. Send the weld info Log.Debug($"Broadcast weld action for {id}"); NitroxServiceLocator.LocateService <LocalPlayer>().BroadcastWeld(id, addHealth); } } else { result = live.AddHealth(addHealth); } } return(result); }
public override void OnTouch(Collider collider) { if (frozen) { return; } if (liveMixin.IsAlive() && Time.time > timeLastBite + biteInterval) { Creature component = GetComponent <Creature>(); if (component.Aggression.Value >= 0.1f) { GameObject target = GetTarget(collider); if (!playerDeathCinematic.IsCinematicModeActive()) { Player player = target.GetComponent <Player>(); if (player != null) { if (Time.time > timeCinematicAgain && player.CanBeAttacked() && player.liveMixin.IsAlive() && !player.cinematicModeActive) { float num = DamageSystem.CalculateDamage(biteDamage, DamageType.Normal, player.gameObject, null); if (player.liveMixin.health - num <= 0f) { Invoke("KillPlayer", 2.5f); playerDeathCinematic.StartCinematicMode(player); attackSource.clip = cinematicClipPool.GetRandomClip(); attackSource.Play(); timeCinematicAgain = Time.time + 5f; timeLastBite = Time.time; return; } } } LiveMixin liveMixin = target.GetComponent <LiveMixin>(); if (liveMixin == null) { return; } if (!liveMixin.IsAlive()) { return; } if (liveMixin == Player.main.liveMixin) { if (!player.CanBeAttacked()) { return; } } if (!CanAttackTargetFromPosition(target)) { return; } liveMixin.TakeDamage(GetBiteDamage(target)); attackSource.clip = biteClipPool.GetRandomClip(); attackSource.Play(); timeLastBite = Time.time; creature.GetAnimator().SetTrigger("bite"); component.Aggression.Value -= 0.15f; } } } }
public override void OnToolUseAnim(GUIHand hand) { Vector3 position = new Vector3(); GameObject closestObj = null; #if SUBNAUTICA_STABLE UWE.Utils.TraceFPSTargetPosition(Player.main.gameObject, this.attackDist, ref closestObj, ref position); #elif BELOWZERO Vector3 normal = new Vector3(); UWE.Utils.TraceFPSTargetPosition(Player.main.gameObject, this.attackDist, ref closestObj, ref position, out normal); #endif if (closestObj == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { closestObj = component.GetMostRecent().gameObject; } } if (closestObj != null) { LiveMixin ancestor = closestObj.FindAncestor <LiveMixin>(); if (Knife.IsValidTarget(ancestor)) { if (ancestor != null) { bool wasAlive = ancestor.IsAlive(); float thisDamage = this.damage * (closestObj.GetComponent <Creature>() != null ? FaunaDamageMultiplier : 1f); ancestor.TakeDamage(thisDamage, position, this.damageType); this.GiveResourceOnDamage(closestObj, ancestor.IsAlive(), wasAlive); } #if SUBNAUTICA_STABLE Utils.PlayFMODAsset(this.attackSound, this.transform); VFXSurface component = closestObj.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0.0f); VFXSurfaceTypeManager.main.Play(component, this.vfxEventType, position, Quaternion.Euler(euler), Player.main.transform); } else { closestObj = (GameObject)null; } #elif BELOWZERO } VFXSurface component = closestObj.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0.0f); VFXSurfaceTypeManager.main.Play(component, this.vfxEventType, position, Quaternion.Euler(euler), Player.main.transform); VFXSurfaceTypes vfxSurfaceTypes = Utils.GetObjectSurfaceType(closestObj); if (vfxSurfaceTypes == VFXSurfaceTypes.none) { vfxSurfaceTypes = Utils.GetTerrainSurfaceType(position, normal, VFXSurfaceTypes.sand); } EventInstance fmodEvent = Utils.GetFMODEvent(this.hitSound, this.transform.position); int num1 = (int)fmodEvent.setParameterValueByIndex(this.surfaceParamIndex, (float)vfxSurfaceTypes); int num2 = (int)fmodEvent.start(); int num3 = (int)fmodEvent.release(); #endif }
public override void OnTouch(Collider collider) { if (frozen) { return; } if (liveMixin.IsAlive() && Time.time > timeLastBite + biteInterval) { Creature component = GetComponent <Creature>(); GameObject target = GetTarget(collider); GulperBehaviour gulperBehaviour = GetComponent <GulperBehaviour>(); if (!gulperBehaviour.IsHoldingVehicle() && !playerDeathCinematic.IsCinematicModeActive()) { Player player = target.GetComponent <Player>(); if (player != null) { if (Time.time > timeCinematicAgain && player.CanBeAttacked() && player.liveMixin.IsAlive() && !player.cinematicModeActive) { Invoke("KillPlayer", 0.9f); playerDeathCinematic.StartCinematicMode(player); attackSource.clip = clipPool.GetRandomClip(); attackSource.Play(); timeCinematicAgain = Time.time + 4f; timeLastBite = Time.time; return; } } else if (gulperBehaviour.GetCanGrabVehicle() && component.Aggression.Value > 0.1f) { SeaMoth seamoth = target.GetComponent <SeaMoth>(); if (seamoth && !seamoth.docked) { gulperBehaviour.GrabGenericSub(seamoth); component.Aggression.Value -= 0.5f; return; } Exosuit exosuiit = target.GetComponent <Exosuit>(); if (exosuiit && !exosuiit.docked) { gulperBehaviour.GrabExosuit(exosuiit); component.Aggression.Value -= 0.5f; return; } } LiveMixin liveMixin = target.GetComponent <LiveMixin>(); if (liveMixin == null) { return; } if (!liveMixin.IsAlive()) { return; } if (!CanAttackTargetFromPosition(target)) { return; } if (CanSwallowWhole(collider.gameObject, liveMixin)) { Destroy(liveMixin.gameObject, 0.5f); var suckInWhole = collider.gameObject.AddComponent <BeingSuckedInWhole>(); suckInWhole.animationLength = 0.5f; suckInWhole.target = throat; creature.GetAnimator().SetTrigger("bite"); return; } else { if (component.Aggression.Value >= 0.2f && target.GetComponentInParent <Vehicle>() == null) { liveMixin.TakeDamage(GetBiteDamage(target)); timeLastBite = Time.time; attackSource.clip = clipPool.GetRandomClip(); attackSource.Play(); creature.GetAnimator().SetTrigger("bite"); component.Aggression.Value = 0f; return; } } } } }
public virtual void OnTouch(Collider collider) { Debugger.Log("Attack 0"); if (!base.enabled) { return; } if (this.frozen) { return; } if (this.creature.Aggression.Value < this.biteAggressionThreshold) { return; } if (Time.time < this.timeLastBite + this.biteInterval) { return; } GameObject target = this.GetTarget(collider); if (this.ignoreSameKind && global::Utils.CompareTechType(base.gameObject, target)) { return; } Debugger.Log("Attack 1"); if (this.CanBite(target)) { Debugger.Log("Attack 2"); this.timeLastBite = Time.time; LiveMixin component2 = target.GetComponent <LiveMixin>(); if (component2 != null && component2.IsAlive()) { component2.TakeDamage(this.GetBiteDamage(target), default(Vector3), DamageType.Normal, null); component2.NotifyCreatureDeathsOfCreatureAttack(); } Vector3 position = collider.ClosestPointOnBounds(this.mouth.transform.position); if (this.damageFX != null) { UnityEngine.Object.Instantiate <GameObject>(this.damageFX, position, this.damageFX.transform.rotation); } if (this.attackSound != null) { global::Utils.PlayEnvSound(this.attackSound, position, 20f); } this.creature.Aggression.Add(-this.biteAggressionDecrement); if (component2 != null && !component2.IsAlive()) { this.TryEat(component2.gameObject, false); } base.gameObject.SendMessage("OnMeleeAttack", target, SendMessageOptions.DontRequireReceiver); } }
public void OnHit() { if (Exosuit.CanPilot() && Exosuit.GetPilotingMode()) { Vector3 pos = Vector3.zero; GameObject hitObject = null; drillTarget = null; UWE.Utils.TraceFPSTargetPosition(Exosuit.gameObject, attackDist, ref hitObject, ref pos, true); if (hitObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { hitObject = component.GetMostRecent().gameObject; } } if (hitObject && drilling) { var drillable = hitObject.FindAncestor <Drillable>(); loopHit.Play(); if (drillable) { drillable.OnDrill(fxSpawnPoint.position, Exosuit, out GameObject gameObject2); if (!gameObject2) { StopEffects(); } drillTarget = gameObject2; if (fxControl.emitters[0].fxPS != null && !fxControl.emitters[0].fxPS.emission.enabled) { fxControl.Play(0); } } else { LiveMixin liveMixin = hitObject.FindAncestor <LiveMixin>(); if (liveMixin) { bool flag = liveMixin.IsAlive(); liveMixin.TakeDamage(4f, pos, DamageType.Drill, null); drillTarget = hitObject; } VFXSurface component2 = hitObject.GetComponent <VFXSurface>(); if (drillFXinstance == null) { drillFXinstance = VFXSurfaceTypeManager.main.Play(component2, vfxEventType, fxSpawnPoint.position, fxSpawnPoint.rotation, fxSpawnPoint); } else if (component2 != null && prevSurfaceType != component2.surfaceType) { VFXLateTimeParticles component3 = drillFXinstance.GetComponent <VFXLateTimeParticles>(); component3.Stop(); Destroy(drillFXinstance.gameObject, 1.6f); drillFXinstance = VFXSurfaceTypeManager.main.Play(component2, vfxEventType, fxSpawnPoint.position, fxSpawnPoint.rotation, fxSpawnPoint); prevSurfaceType = component2.surfaceType; } hitObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } else { StopEffects(); } } }
public static void Prefix(ExosuitDrillArm __instance) { try { var damage = Config.Instance.AddOtherDamage; if (damage <= 0) { return; } var exosuit = ExosuitField.GetValue(__instance) as Exosuit; if (exosuit == null) { QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Error, "Error: exosuit is null", null, true); return; } if (exosuit.CanPilot() && exosuit.GetPilotingMode()) { Vector3 zero = Vector3.zero; GameObject gameObject = null; Vector3 vector; UWE.Utils.TraceFPSTargetPosition(exosuit.gameObject, 5f, ref gameObject, ref zero, out vector, true); if (gameObject != null && gameObject && (bool)DrillingField.GetValue(__instance)) { Drillable drillable = gameObject.FindAncestor <Drillable>(); if (!drillable) { LiveMixin liveMixin = gameObject.FindAncestor <LiveMixin>(); if (liveMixin) { liveMixin.IsAlive(); liveMixin.TakeDamage(damage, zero, DamageType.Drill, null); QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Debug, "Drill Extra Damaging: " + damage, null, true); // Leave this for the real one // this.drillTarget = gameObject; } return; } var maxHealth = Config.Instance.MaxDrillHealth; var healths = drillable.health; QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Debug, $"Hitting drillable with healths: " + healths.Length, null, true); for (int i = 0; i < healths.Length; i++) { if (healths[i] > maxHealth) { QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Debug, $"Drillable health reduced from {healths[i]} to {maxHealth}", null, true); healths[i] = maxHealth; } } } } } catch (Exception ex) { QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Error, "Error: " + ex.ToString(), ex, true); } }