예제 #1
0
        protected override void messageReceived(Socket socket, byte[] message)
        {
            LittleEndianAccessor lea = new LittleEndianAccessor(new ByteArrayByteStream(message));
            int hander;

            switch (this.serverType)
            {
            case ServerType.LoginServer:
                hander = lea.readByte();
                net.handling.ServerHandler.handlerPacket((ReceiveOperationCode.Login)hander, lea, this);
                break;

            case ServerType.CharServer:
                hander = lea.readShort();
                net.handling.ServerHandler.handlerPacket((ReceiveOperationCode.Chars)hander, lea, this);
                break;

            case ServerType.GameServer:
                hander = lea.readShort();
                net.handling.ServerHandler.handlerPacket((ReceiveOperationCode.Game)hander, lea, this);
                break;

            default:
                hander = lea.readShort();
                net.handling.ServerHandler.handlerPacket((ReceiveOperationCode.Game)hander, lea, this);
                break;
            }
        }
예제 #2
0
        public static void Create_MyChar_Req(LittleEndianAccessor lea, GhostClient gc)
        {
            lea.readInt();
            lea.readInt();
            string name   = lea.readAsciiString(20);
            int    gender = lea.readByte();
            int    unk1   = lea.readByte();
            int    unk2   = lea.readByte();
            int    unk3   = lea.readByte();
            int    eyes   = lea.readInt();
            int    hair   = lea.readInt();
            int    weapon = lea.readInt();
            int    armor  = lea.readInt();

            Character chr = new Character();

            chr.AccountID = gc.Account.ID;
            chr.WorldID   = gc.World.ID;
            chr.Name      = name;
            chr.Title     = "江湖人";
            chr.Level     = 1;
            chr.Class     = 0;
            chr.ClassLV   = 0xFF;
            chr.Gender    = (byte)gender;
            chr.Eyes      = eyes;
            chr.Hair      = hair;
            chr.Str       = 3;
            chr.Dex       = 3;
            chr.Vit       = 3;
            chr.Int       = 3;
            chr.Hp        = 31;
            chr.MaxHp     = 31;
            chr.Sp        = 15;
            chr.MaxSp     = 15;

            chr.Items.Add(new Item(weapon, (byte)ItemTypeConstants.EquipType.Weapon));
            chr.Items.Add(new Item(armor, (byte)ItemTypeConstants.EquipType.Dress));

            chr.Save();

            int pos;

            if ((gc.Account.Characters.Count + 1) <= 4)
            {
                gc.Account.Characters.Add(chr);
                pos = (gc.Account.Characters.Count << 8) + 1;
            }
            else if (Database.Exists("Characters", "name = '{0}'", name))
            {
                pos = -1;
            }
            else if ((gc.Account.Characters.Count + 1) > 4)
            {
                pos = -2;
            }
            else
            {
                pos = 0;
            }
            gc.SendPacket(net.Packet.Chars.Create_MyChar_Ack(pos));
        }