public void RemoveBlueprint(Listof_InventoryItem i) { if (Blueprints.Contains(i)) { Blueprints.Remove(i); } }
public void AddBlueprint(Listof_InventoryItem i) { if (!Blueprints.Contains(i)) { Blueprints.Add(i); } }
public bool InCatalog(Listof_InventoryItem i) { if (Blueprints.Contains(i)) { return(true); } else { return(false); } }
public InventoryItem(Listof_InventoryItem i, int amount) { item = i; Amount = amount; }