/// <summary>Snippet for ListGameServerConfigs</summary>
        public async Task ListGameServerConfigsRequestObjectAsync()
        {
            // Snippet: ListGameServerConfigsAsync(ListGameServerConfigsRequest, CallSettings)
            // Create client
            GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync();

            // Initialize request argument(s)
            ListGameServerConfigsRequest request = new ListGameServerConfigsRequest
            {
                ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"),
                Filter  = "",
                OrderBy = "",
            };
            // Make the request
            PagedAsyncEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(request);

            // Iterate over all response items, lazily performing RPCs as required
            await response.ForEachAsync((GameServerConfig item) =>
            {
                // Do something with each item
                Console.WriteLine(item);
            });

            // Or iterate over pages (of server-defined size), performing one RPC per page
            await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) =>
            {
                // Do something with each page of items
                Console.WriteLine("A page of results:");
                foreach (GameServerConfig item in page)
                {
                    // Do something with each item
                    Console.WriteLine(item);
                }
            });

            // Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
            int pageSize = 10;
            Page <GameServerConfig> singlePage = await response.ReadPageAsync(pageSize);

            // Do something with the page of items
            Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
            foreach (GameServerConfig item in singlePage)
            {
                // Do something with each item
                Console.WriteLine(item);
            }
            // Store the pageToken, for when the next page is required.
            string nextPageToken = singlePage.NextPageToken;
            // End snippet
        }
예제 #2
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    public IList <GameServerConfig> ListConfigs(
        string projectId, string regionId, string deploymentId)
    {
        // Create the client.
        GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create();

        ListGameServerConfigsRequest request = new ListGameServerConfigsRequest
        {
            ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, regionId, deploymentId)
        };

        // Make the request.
        PagedEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = client.ListGameServerConfigs(request);

        // The returned sequence will lazily perform RPCs as it's being iterated over.
        return(response.ToList());
    }