/// <summary>Snippet for ListGameServerConfigs</summary> public async Task ListGameServerConfigsRequestObjectAsync() { // Snippet: ListGameServerConfigsAsync(ListGameServerConfigsRequest, CallSettings) // Create client GameServerConfigsServiceClient gameServerConfigsServiceClient = await GameServerConfigsServiceClient.CreateAsync(); // Initialize request argument(s) ListGameServerConfigsRequest request = new ListGameServerConfigsRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment("[PROJECT]", "[LOCATION]", "[DEPLOYMENT]"), Filter = "", OrderBy = "", }; // Make the request PagedAsyncEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = gameServerConfigsServiceClient.ListGameServerConfigsAsync(request); // Iterate over all response items, lazily performing RPCs as required await response.ForEachAsync((GameServerConfig item) => { // Do something with each item Console.WriteLine(item); }); // Or iterate over pages (of server-defined size), performing one RPC per page await response.AsRawResponses().ForEachAsync((ListGameServerConfigsResponse page) => { // Do something with each page of items Console.WriteLine("A page of results:"); foreach (GameServerConfig item in page) { // Do something with each item Console.WriteLine(item); } }); // Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required int pageSize = 10; Page <GameServerConfig> singlePage = await response.ReadPageAsync(pageSize); // Do something with the page of items Console.WriteLine($"A page of {pageSize} results (unless it's the final page):"); foreach (GameServerConfig item in singlePage) { // Do something with each item Console.WriteLine(item); } // Store the pageToken, for when the next page is required. string nextPageToken = singlePage.NextPageToken; // End snippet }
public IList <GameServerConfig> ListConfigs( string projectId, string regionId, string deploymentId) { // Create the client. GameServerConfigsServiceClient client = GameServerConfigsServiceClient.Create(); ListGameServerConfigsRequest request = new ListGameServerConfigsRequest { ParentAsGameServerDeploymentName = GameServerDeploymentName.FromProjectLocationDeployment(projectId, regionId, deploymentId) }; // Make the request. PagedEnumerable <ListGameServerConfigsResponse, GameServerConfig> response = client.ListGameServerConfigs(request); // The returned sequence will lazily perform RPCs as it's being iterated over. return(response.ToList()); }