public void OnInsertItem(ItemSlot slot) { if (!(slot == this.m_WoodSlot)) { bool flag = false; for (int i = 0; i < this.m_CookingSlots.Length; i++) { if (slot == this.m_CookingSlots[i]) { flag = true; break; } } if (flag && slot.m_Item.m_Info.m_Type == ItemType.Bowl) { slot.m_Item.gameObject.GetComponent <Collider>().isTrigger = true; slot.Deactivate(); ((Bowl)slot.m_Item).OnFirecampAdd(this); } return; } if (slot.m_Item.m_Info.IsLiquidContainer()) { LiquidContainer liquidContainer = (LiquidContainer)slot.m_Item; if (liquidContainer.m_LCInfo.m_Amount > 0f) { liquidContainer.Spill(-1f); this.Extinguish(); } slot.RemoveItem(); InventoryBackpack.Get().InsertItem(liquidContainer, null, null, true, true, true, true, true); return; } this.m_BurningDuration -= slot.m_Item.m_Info.m_AddFirecamBurningTime; if (this.m_BurningDuration < 0f) { this.m_BurningDuration = 0f; } this.m_FireLevel = CJTools.Math.GetProportionalClamp(1f, 0f, this.m_BurningDuration, 0f, this.GetBurningLength()); Component item = slot.m_Item; slot.RemoveItem(); UnityEngine.Object.Destroy(item.gameObject); }