public void ChangeLiquidType(NanoChemical.TypeOfChemical type) { if (type == NanoChemical.TypeOfChemical.Negative) { spriteRenderer.color = negativeColor; attackSign = 1f; } else { spriteRenderer.color = positiveColor; attackSign = -1f; } currentType = CalculateLiquidType(type); }
private void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); currentType = LiqidType.Neutral; targets = new List <IAtackable>(); }