public void Start() { lipSyncMain = GetComponent <LipSyncMain>(); if (!mouth[0]) { mouth[0] = transform; } if (inputScale.Length < 1) { inputScale = new float[mouth.Length]; for (int i = 0; i < inputScale.Length; i++) { inputScale[i] = 1.0f; } } origPos = new Vector3[mouth.Length]; for (int i = 0; i < mouth.Length; i++) { origPos[i] = mouth[i].localPosition; } }
public void Awake() { lipSyncMain = GetComponent <LipSyncMain>(); }