void OnEnable() { if (_spatialOsComponent == null) { _spatialOsComponent = GetComponent <LinkedEntityComponent>(); } }
private void OnEnable() { LinkedEntityComponent = GetComponent <LinkedEntityComponent>(); origin = LinkedEntityComponent.Worker.Origin; client.OnLatestUpdate += OnClientUpdate; }
protected void OnEnable() { _spatialOsComponent = GetComponent <LinkedEntityComponent>(); desiredHeading = transform.forward; // Initialize entity's gameobject transform from Position component values transform.position = PositionWriter.Data.Coords.ToUnityVector() + _spatialOsComponent.Worker.Origin; }
private void OnEnable() { radius = GetComponent <SphereCollider>().radius; turretHeal = healValueReader.Data.Value; StartCoroutine(nameof(DealDamage)); LinkedEntityComponent lec = gameObject.GetComponent <LinkedEntityComponent>(); }
private void OnEnable() { _spatialOsComponent = GetComponent <LinkedEntityComponent>(); // Initialize entity's gameobject transform from Position and Rotation component values transform.position = PositionWriter.Data.Coords.ToUnityVector() + _spatialOsComponent.Worker.Origin; myRigidbody.inertiaTensorRotation = Quaternion.identity; }
private void OnEnable() { HealthReader.OnHealthModifiedEvent += OnHealthModified; HealthReader.OnRespawnEvent += OnRespawn; spatial = GetComponent <LinkedEntityComponent>(); SetPlayerState(PlayerState.LookingForTarget); }
private void SendDoneCommand() { if (stateReader.Data.State != EState.IDLE) { LinkedEntityComponent entityInfo = GetComponent <LinkedEntityComponent>(); TDoneReq doneReq; doneReq.Error = 0; stateCommandSender.SendDoneCommand(entityInfo.EntityId, doneReq); } }
protected void OnEnable() #endif { // Fetch styles enabledContent = EditorGUIUtility.IconContent("sv_icon_dot3_pix16_gizmo"); disabledContent = EditorGUIUtility.IconContent("sv_icon_dot0_pix16_gizmo"); // Get type info script = (MonoBehaviour)target; scriptType = script.GetType(); isSpatialBehaviour = HasWorkerTypeAttribute(scriptType) || RequiredSubscriptionsDatabase.HasRequiredSubscriptions(scriptType); if (!isSpatialBehaviour) { return; } linkedEntityComponent = script.GetComponent <LinkedEntityComponent>(); var requiredWorkerTypes = GetRequiredWorkerTypes(scriptType); subscriptions = new Dictionary <FieldInfo, ISubscription>(); var subscriptionsInfo = RequiredSubscriptionsDatabase.GetOrCreateRequiredSubscriptionsInfo(scriptType); // Get subscription info when playing if (Application.isPlaying && linkedEntityComponent != null) { workerType = linkedEntityComponent.Worker.WorkerType; isWorkerType = requiredWorkerTypes?.Contains(workerType); if (isWorkerType.HasValue) { requiredWorkerTypesLabel = string.Join(" || ", requiredWorkerTypes); } var subscriptionSystem = linkedEntityComponent.World.GetExistingSystem <SubscriptionSystem>(); subscriptionsInfo?.RequiredFields?.ForEach(fieldInfo => { var subscription = subscriptionSystem.Subscribe(linkedEntityComponent.EntityId, fieldInfo.FieldType); subscriptions.Add(fieldInfo, subscription); }); } else { if (requiredWorkerTypes != null) { requiredWorkerTypesLabel = string.Join(" || ", requiredWorkerTypes); } subscriptionsInfo?.RequiredFields?.ForEach(fieldInfo => { subscriptions.Add(fieldInfo, null); }); } }
private void OnEnable() { LinkedEntityComponent = GetComponent <LinkedEntityComponent>(); origin = LinkedEntityComponent.Worker.Origin; server.OnLatestUpdate += OnServerUpdate; client.OnLatestUpdate += OnClientUpdate; OnClientUpdate(client.Data.Latest); OnServerUpdate(server.Data.Latest); }
void OnEnable() { _spatialOsComponent = GetComponent <LinkedEntityComponent>(); // Initialize entity's gameobject transform from Position and Rotation component values transform.position = PositionReader.Data.Coords.ToUnityVector() + _spatialOsComponent.Worker.Origin; // Register callback for when component changes PositionReader.OnUpdate += (OnPositionUpdated); OnRun(); }
private void OnEnable() { _linkedEntity = GetComponent <LinkedEntityComponent>(); _commandReceiver.OnAddCommandRequestReceived += OnAddCommandRequest; var worldPosition = _positionWriter.Data.Coords.ToUnityVector(); _position = new Vector2(worldPosition.x, worldPosition.z); _activeCommand = _droneWriter.Data.ActiveCommand; _commandQueue = new List <Command>(_droneWriter.Data.CommandQueue); _timeToNextUpdate = UPDATE_INTERVAL; }
private void OnEnable() { _display = GetComponentInChildren <MeshRenderer>(); _linkedEntity = GetComponent <LinkedEntityComponent>(); _player = FindObjectOfType <AuthoritativePlayer>(); _player.SelectedDroneChanged += OnSelectedDroneChanged; // Setup initial material. _defaultMaterial = _display.sharedMaterial; if (IsOwned) { _display.sharedMaterial = _playerMaterial; } }
public LinkedEntityComponent getShotEnityID(float range, Ray ray) { var hitLocation = ray.origin + ray.direction * range; var hitSomething = false; LinkedEntityComponent linkeentity = null; if (Physics.Raycast(ray, out var hit, range, shootingLayerMask)) { hitSomething = true; hitLocation = hit.point; var spatialEntity = hit.transform.root.GetComponent <LinkedEntityComponent>(); //var cc = hit.transform.root.GetComponent<HealthPickupClientVisibility>(); if ((spatialEntity != null))// && (cc != null)) { linkeentity = spatialEntity; } } return(linkeentity); }
private void OnEnable() { spatial = GetComponent <LinkedEntityComponent>(); }
private void OnEnable() { respawnRequests.OnRequestRespawnRequestReceived += OnRequestRespawn; spatial = GetComponent <LinkedEntityComponent>(); }
private void OnEnable() { shooting.OnShotsEvent += ShotFired; spatial = GetComponent <LinkedEntityComponent>(); }
void Start() { maxRange = CalculateMaxRange(); firerColliders = gameObject.GetComponentsInChildren <Collider>(); _spatialOsComponent = GetComponent <LinkedEntityComponent>(); }
private void OnEnable() { linkedEntityComponent = gameObject.GetComponent <LinkedEntityComponent>(); fireCannon = true; cheatModeText.SetActive(false); }
private void OnEnable() { link = GetComponent <LinkedEntityComponent>(); reader.OnUpdate += OnPlayerResComponentUpdated; inGameManager.txtResValue.text = "" + reader.Data.ResValue + " 吃血包 C造兵 F移动 G攻击"; }
private void OnEnable() { link = GetComponent <LinkedEntityComponent>(); }