private static void Proxy(Link.Router r) { if (!((dynamic)GameController.HostList[0]).Rt.ConnectedAddress.Contains(r)) { ConnectHosts(((dynamic)GameController.HostList[0]).Rt, r); } }
internal static void ConnectHosts(Link.Router r1, Link.Router r2) { if (r2.SelfAddress != GameController.HostList[0].Addr) { r1.ConnectedAddress.Add(r2); } if (r1.SelfAddress != GameController.HostList[0].Addr) { r2.ConnectedAddress.Add(r1); } }