public Trajectory.SimulationResult LandingSimThrust(Trajectory.SimulationData data) { Vector3d up = data.pos.Norm(); Vector3d vel_dir = data.vel.Norm(); double vessel_up_ratio = data.vel.Length() > 100d ? -up * vel_dir : 1d; if (vessel_up_ratio < 0.5d) { return(new Trajectory.SimulationResult()); } double max_thrust_up = /*vessel_up_ratio */ data.available_thrust; double max_acc_up = Math.Max(0.01d, max_thrust_up / data.mass * LANDING_MAX_THROTTLE - data.g); LinearPlanner.OneWay(data.altitude - data.tar_altitude, 0.5d, max_acc_up, landing_min_velocity_, out double tar_vel, out double tar_acc); tar_acc += (tar_vel - data.vel * up) * 2d; double tar_throttle = Math.Clamp((tar_acc + data.g) * data.mass / max_thrust_up, 0d, 1d); return(new Trajectory.SimulationResult( -tar_throttle * data.available_thrust * vel_dir, tar_throttle * data.available_thrust, tar_throttle)); }
private bool LandingThrust(double tar_altitude) { if (landing_adjust_throttle_ > 0d) { Command.SetThrottle(landing_adjust_throttle_); return(false); } double vessel_up_ratio = State.Vessel.VelocityMag > 100d ? -State.Vessel.Velocity.Norm() * State.Vessel.SurfUp : State.Vessel.Direction * State.Vessel.SurfUp; if (vessel_up_ratio < 0.5d) { Command.SetThrottle(0d); return(false); } double max_thrust_up = /*vessel_up_ratio */ State.Vessel.AvailableThrust; double max_acc_up = Math.Max(0.01d, max_thrust_up / State.Vessel.Mass * LANDING_MAX_THROTTLE - State.Vessel.GravityMag); LinearPlanner.OneWay(State.Vessel.Altitude - tar_altitude, 0.5d, max_acc_up, landing_min_velocity_, out double tar_vel, out double tar_acc); tar_acc += (tar_vel - State.Vessel.VelocityUp) * 2d; double tar_throttle = Math.Clamp((tar_acc + State.Vessel.GravityMag) * State.Vessel.Mass / max_thrust_up, 0d, 1d); Command.SetThrottle(tar_throttle); //sw.WriteLine("{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}\t{7}", // Data.UT, // State.Vessel.Velocity, // State.Vessel.Position, // tar_throttle, // State.Vessel.Mass, // State.Vessel.AvailableThrust, // State.Vessel.Gravity, // new Vector3d(ActiveVessel.Flight().AerodynamicForce)); return(false); }
public void ApproachCalculateThrust( Vector3d dst_vel, Vector3d dst_acc, Vector3d tar_vec_dir, double tar_distance, Vector3d rel_vel_vec, out Vector3d tar_acc_vec, out Vector3d tar_dir, out double route_vel, out double tar_vel_err_mag, out double tar_thrust_acc, out Vector3d tar_thrust_acc_vec, out double throttle) { double turn_time = ApproachEstimatedTurnTime(-tar_vec_dir); double rel_vel = rel_vel_vec * tar_vec_dir; double thrust_acc_max = State.Vessel.AvailableThrust / State.Vessel.Mass; double thrust_acc = thrust_acc_max * 0.9d; LinearPlanner.OneWay( tar_distance - rel_vel * turn_time, 1d, thrust_acc, 0d, out double route_vel_tmp, out double route_acc_tmp); route_vel = -route_vel_tmp; double route_acc = -route_acc_tmp; Vector3d tar_vel_vec = dst_vel + route_vel * tar_vec_dir; Vector3d tar_vel_err = tar_vel_vec - State.Vessel.Velocity; tar_vel_err_mag = tar_vel_err.Length(); Vector3d tar_vel_err_on_dir = tar_vel_err * tar_vec_dir * tar_vec_dir; Vector3d tar_vel_err_lateral = tar_vel_err - tar_vel_err_on_dir; double lateral_pi = approach_stage_ == ApproachStage.MIX ? 2.0d : Math.Max(0.1d, tar_vel_err_lateral.Length() / tar_vel_err_on_dir.Length() / 10d); tar_acc_vec = dst_acc - State.Vessel.Gravity + route_acc * tar_vec_dir + tar_vel_err_lateral * lateral_pi + tar_vel_err_on_dir * 2d; tar_dir = tar_acc_vec.Norm(); tar_thrust_acc = Math.Max(0d, tar_acc_vec * State.Vessel.Direction); tar_thrust_acc_vec = tar_thrust_acc * State.Vessel.Direction; double min_thrust = approach_stage_ == ApproachStage.MIX ? 0.0d : 0.05d; throttle = Math.Max(tar_thrust_acc / thrust_acc_max, min_thrust); }