internal void CambiarANivel(int n) { mosca.transform.position = fases[n].checkpoint.position; linear = GameObject.FindObjectOfType <Linear>(); linear.transform.position = mosca.transform.position; linear.tubos = fases[n].ObtenerTuberias(); linear.Meta = fases[n].meta; linear.ArrancarADetectar(); Camera.main.transform.position = posCamaras[n].position; }